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Virtual "Escape the Room" Games with Google Slides and Forms

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Colorado Convention Center, 603

Participate and share: Interactive session
Recorded Session
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Presenters

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Teacher/Tech Mentor
Bellmore-Merrick CHSD - Grand Avenue MS
Ms. Azzara is currently a 7th and 8th grade speech-language pathologist at Grand Avenue Middle School in the Bellmore-Merrick Central High School District. In addition to being a middle school speech-language pathologist, she is also a technology mentor for her school building. Ms. Azzara loves designing virtual “escape the room” breakouts for her students and sharing new tools and resources with her colleagues. Ms. Azzara sees every day as an opportunity for learning. One of her greatest joys is helping others to grow, thrive, and recognize their true potential!
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Teacher/Tech Mentor
Grand Avenue Middle School
Mrs. Poplawski is currently a library media specialist and technology mentor at Grand Avenue Middle School in the Bellmore-Merrick Central High School District. She enjoys supporting teachers in their technological needs and providing professional development workshops to help them integrate technology into their lessons and their everyday lives. Most of all, Mrs. Poplawski loves collaborating with teachers of all subject areas to create and teach innovative and engaging lessons!

Session description

Engage your students through virtual exploration and gamification! We invite you to join us for a virtual "escape the room" game. Do you have what it takes to fix the space station and save the day? After playing, learn how to make your own! (All ages and subject areas.)

Purpose & objective

The main objectives are for teachers to be introduced to the world of virtual "Escape the Room" games and to be given the skills/knowledge needed to create their own.

Participants will be able to insert and layer images on a Google Slide to create virtual scenes.

In Google Slides, participants will be able to turn images into hyperlinks. These hyperlinks will lead to other slideshows, websites, or activities.

Participants will be able to use Google Forms to create digital "locks" where students will be given hints for wrong answers. Upon successful submission, a hyperlink will appear to bring students to the next scene or activity.

Participants will be able to use the skills they learned to create virtual "escape the room" games using Google Slides and Forms.

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Outline

The audience will be introduced to the concept of virtual "escape the room" games. This should take about five minutes.

They will participate in a virtual "escape the room" game created by the presenters. This will give them a deeper understanding of the concept and what a lesson incorporating this tool would be like for students. This should take about fifteen minutes.

The presenters will then teach attendees the skills needed to create their own virtual "escape the room" games. This will include creating virtual scenes using Google Slides and creating "locks" using Google Forms. Attendees will be encouraged to create their own scenes and locks as they follow along. This should take about thirty minutes.

The presenters will then provide time for attendees to ask questions and have them answered. This should take about ten minutes.

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Supporting research

Please use the link below to see our annotated bibliography.

https://docs.google.com/document/d/1tihPgAQ6PBzLtOJ0oQrpjelnLY6dFJ4j8AbiDl_n8i8/edit?usp=sharing

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Session specifications

Topic:
Games for learning & gamification
Grade level:
PK-12
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Windows, Android
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Participants who wish to create their own virtual "escape the room" games should bring a device which can access the Google Suite. They should also have a Google account with access to Google Slides and Google Forms.
Subject area:
Language arts, Science
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.