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Do you know your city? Gentrification and social awareness in Mexico City.

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 32

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Presenters

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Teacher
Independent
She eaches sociology, languages, French, English and Spanish literature. She has been a teacher for 15 years and has researched gender issues in Latin America. She has presented on these topics in different national and international congresses.

Session description

During the second semester of the subject sociology, around 150 students conducted a social study about gentrification in Mexico City by foreigners. This study case included deep research accompanied by a field research in La Condesa neighborhood. This resulted in innovative data and conclusions.

Purpose & objective

In this presentation, participants will learn how students from a Mexican high school conducted massive research on the social problem of gentrification, which has created inequality in Mexico City. The participant will also know the process of this research and the tools used during the process and the human experience of the research field.

In conducting this research, the students understood some of the dynamics that had led to inequality in Mexico City and learned about the sociospatial dynamics of urban space.

In addition, students learned how access to academic resources, such as specialized scientific databases in social sciences (Jstor, Redalyc, ScIELO, among others) and how technology has progressed to provide the latest knowledge available, versus access to unreliable knowledge sources in research engines that students tend to use in their daily lives.

Also, the entire process was guided by reiterative counseling and exposure to different types of audiences inside and outside the classroom, and in exhibitions and events at school, where they not only showed some results, but also applied gamification in their presentations.

However, the most impactful part of the process was the field of research, where students were able to observe and collect data to confirm theory and scientific knowledge. Evidence of success is a link to all the photos, videos, and presentations students made during the six months of work.

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Outline

The presentation includes the results of the overall investigation: qualitative and quantitative results, maps and two interactive games (Mexican lottery of gentrification and a trivia) made by students where the audience will have the chance to experience what student presented during their past presentations.

The time spent will be around 20 to 30 minutes.

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Supporting research

Gamification

Rodrigues da Silva, R. J., Gouveia Rodrigues, R., & Pereira Leal, C. T. (2019). Gamification in Management Education: A Systematic Literature Review. BAR - Brazilian Administration Review, 16(2), 180103. https://doi.org/10.1590/1807-7692bar2019180103

Gentrification

Salinas Arreortua, L. A., (2013). LA GENTRIFICACIÓN DE LA COLONIA CONDESA, CIUDAD DE MÉXICO. APORTE PARA UNA DISCUSIÓN DESDE LATINOAMÉRICA. Revista Geográfica de América Central, 2(51), 145-167.
Castillo-Oropeza, O. A., Delgado-Hernández, E., & García-Morales, Á. (2018). Gentrificación y desastre en la Zona de La Condesa. Revista Bitácora Urbano Territorial, 28(2), 35-43. https://doi.org/10.15446/bitacora.v28n2.70157

Accessible knowledge to databases

Morales Gaitán, K. A., & Aguado López, E. (2010). La legitimación de la Ciencia social en las bases de datos científicas más importantes para América Latina. Latinoamérica. Revista de Estudios Latinoamericanos, (51), 159-188.

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Session specifications

Topic:
Equity and inclusion
Grade level:
9-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
There will be an QR code to access to some extra material but it' not mandatory the access.
Subject area:
Social studies
ISTE Standards:
For Educators:
Citizen
  • Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.