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This presentation will give the participant a taste of our method of teaching by showing them how to go from one discipline to the next within the same subject matter. We will show how a student stays engaged by moving from claymation to 3D design to coding. A demonstration area will be set up for the participants to use as we explain our process. Step-by-step lesson plans are provided to aid educators through the course.
Our presentation will consist of breaking up participants into teams and putting them at different stations as if they are the students. They will then be given basic tasks that show them our teaching method. The first station will be reading and retention. Each participant becomes a character in a short story. They read the story together. The second station will be creating a simple claymation movie loosely based on the story. The third station will be working with 3D models using drag gable blocks of code in Tinkercad Codeblocks computational design workspace. And the fourth station will be working on a Sonification lesson on Chandra.edu. We suggest 75 - 90 minutes for each participant to touch all 4 disciplines. Each participant will be using different devices for each discipline.
From clay to keyboards, this will test their physical and technology skills.
Most of the ideation of our process comes from the following books and various articles:
Psychogeometry by Maria Montessori
Absorbent Mind by Maria Montessori
TinkerLab - A Hands On Guide for Little Inventors by Rachelle Doorley
Architecture for Kids by Horacio Sanchez
Dream Worlds - Production Design for Animation by Hans Bacher
Out of the Box by Jemma Westing
Failing Forward - Turning Mistakes into Stepping Stones for Success by John Maxwell