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From Claymation to Coding, a Multidisciplinary Approach to Teaching STEAM Curriculum

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Colorado Convention Center, Mile High Ballroom 1EF

Explore and create: Deep-dive Creation lab
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Presenters

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Founder
Flicker of Light
@#steamation
@steamation
With a degree of Science in Industrial Design, fifteen years in fine arts and a passion for teaching children, Claudia has spent the last 9 years instructing kids in the art of Claymation moviemaking, Tinkercad design and coding. Her years as a 3D modeler/animator along with her background teaching children combined her two passions to create programs that engage young minds while teaching the fundamentals of STEAM curriculum. Claudia is touching the lives of children at various levels by directing claymation, coding and Tinkercad classes for schools, community workshops, and summer camps.
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Board Member / Treasurer
Flicker of Light Foundation
30-year professional in the media industry, Richard’s experience spans commercial production and post- production, live sports entertainment and broadcasting. He brings his technology and storytelling skills to the art of claymation movie making. His has a passion to help educate children who are underserved by their communities. As a member of Flicker of Light's board, he endeavors to bridge the learning gap between those with every opportunity and those without.
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Content Creator
Flicker of Light
Brazilian American - LA Based Creative & Musician,

Session description

Learn about a multidisciplinary approach to teaching STEAM curriculum to elementary students. From the physical to digital world, this hands-on session will demonstrate how to teach STEAM curriculum using the combined disciplines of reading and retention, claymation storytelling, computer 3D design and coding.

Purpose & objective

This presentation will give the participant a taste of our method of teaching by showing them how to go from one discipline to the next within the same subject matter. We will show how a student stays engaged by moving from claymation to 3D design to coding. A demonstration area will be set up for the participants to use as we explain our process. Step-by-step lesson plans are provided to aid educators through the course.

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Outline

Our presentation will consist of breaking up participants into teams and putting them at different stations as if they are the students. They will then be given basic tasks that show them our teaching method. The first station will be reading and retention. Each participant becomes a character in a short story. They read the story together. The second station will be creating a simple claymation movie loosely based on the story. The third station will be working with 3D models using drag gable blocks of code in Tinkercad Codeblocks computational design workspace. And the fourth station will be working on a Sonification lesson on Chandra.edu. We suggest 75 - 90 minutes for each participant to touch all 4 disciplines. Each participant will be using different devices for each discipline.
From clay to keyboards, this will test their physical and technology skills.

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Supporting research

Most of the ideation of our process comes from the following books and various articles:
Psychogeometry by Maria Montessori
Absorbent Mind by Maria Montessori
TinkerLab - A Hands On Guide for Little Inventors by Rachelle Doorley
Architecture for Kids by Horacio Sanchez
Dream Worlds - Production Design for Animation by Hans Bacher
Out of the Box by Jemma Westing
Failing Forward - Turning Mistakes into Stepping Stones for Success by John Maxwell

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Session specifications

Topic:
Maker activities and programs
Grade level:
3-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
For Claymation Discipline - a working knowledge of Stopmotion Studio Pro App would be helpful but not necessary.
For 3D design Discipline - a understanding of TinkerCad.com would be helpful but not necessary.
For Coding Discipline - a general knowledge of coding would be helpful but not necessary.
Familiarization with Coding Sonification on NASA's Space Jam would be helpful but not necessary.
Subject area:
Performing/visual arts, STEM/STEAM
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.