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Cultivating Productive Struggle: Robotic STEM Education in Guilford County

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 2

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Presenters

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District Library Media Coordinator
Guilford County Schools
@NancyCravey
Nancy Cravey is the District School Library Media Coordinator for Guilford County Schools in North Carolina. She has 23 years of experience working in school libraries. In her current role she assists 113 school library media coordinators in developing robust, inclusive, and dynamic school library collections and programs.

Session description

Discover the strategies and best practices employed by Guilford County Public Schools to cultivate constructive struggle by incorporating STEM activities in collaborative library lessons. Attendees will work hands-on with sample robotics lessons aligned to ISTE standards and rooted in literacy. Follow our progress from spark to implementation.

Purpose & objective

Participants will learn the background and methodologies used by GCS to build a program designed to cultivate productive struggle with elementary school students during library lessons. Participants will leave with pacing guides for implementation, details about Robo Wunderkind, and lessons to incorporating design challenges. Lessons will have slide decks and photos of student solutions. We'll share our ongoing evaluation of the implementation and anecdotal stories from participating school librarians.

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Outline

Introduction and background: 10 minutes
Active overview of onboarding and professional learning: 10 minutes
Lessons and pacing guide: 5 minutes
Example hands on lesson with robo: 25 minutes
Reflections from GCS and participants: 5 minutes
Questions: 5 minutes

Participants will work with robowunderkind for an active over view and then collaboratively build and code to solve a problem based on a picture book. Time will be given for groups to explain their solutions.

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Supporting research

Carrier, Mary. "Community-Driven Programming Offering Coding and Robotics Classes in Your Library." Information Technology and Libraries (Online), vol. 42, no. 2, 2023, pp. 1-8. ProQuest, https://login.proxy076.nclive.org/login?url=https://www.proquest.com/scholarly-journals/community-driven-programming-offering-coding/docview/2829096295/se-2, doi:https://doi.org/10.6017/ital.v42i2.16619.

Woods, Stacey, and Hsu Yu-Chang. "Making Spaces for STEM in the School Library." TechTrends, vol. 64, no. 3, 2020, pp. 388-394. ProQuest, https://login.proxy076.nclive.org/login?url=https://www.proquest.com/scholarly-journals/making-spaces-stem-school-library/docview/2407555405/se-2, doi:https://doi.org/10.1007/s11528-019-00460-9.

Ruzzi, Bree L. Science in the School Library Inquiry Model (SSLIM): A Mixed-Methods Case Study of the Implementation of a Science and Information Inquiry Curriculum in an Elementary Library, Old Dominion University, United States -- Virginia, 2019. ProQuest, https://login.proxy076.nclive.org/login?url=https://www.proquest.com/dissertations-theses/science-school-library-inquiry-model-sslim-mixed/docview/2312231285/se-2.

O'Dell, Jenna R. "The Interplay of Frustration and Joy: Elementary Students' Productive Struggle When Engaged in Unsolved Problems." North American Chapter of the International Group for the Psychology of Mathematics Education (2018).

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Principals/head teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook
Tablet: Android, iOS
Participant accounts, software and other materials:
Robo Wunderkind app will be used to program devices. You do not have to have an account to use the app. https://play.google.com/store/search?q=robo%20wunderkind&c=apps&hl=en_US&gl=US. App is also available on ios.
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.