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By the end of the playground experience teacher will:
- Gain hands-on experience with AI, coding, and other cutting-edge tech tools.
- Learn new and innovative ways to use technology to support student creativity.
- Explore lessons, materials, and activities that can be adapted to use in their classrooms.
- Learn how to use technology to create a more inclusive and equitable learning environment for all students.
- Connect with other educators and share best practices for using technology to promote creativity in the classroom.
We will have 6 key focus areas with at least 2 presentations in each with 2 overarching mainstage presentation/activity zones. The activity zones will have supplies for engaging in hands-on creativity challenges.
We are still working out possible stations but here are our thoughts:
- Adobe - AI and more!
- Scratch - Coding for upper elementary students
- Scratch Jr. - PBL with coding for littles
- Canva - AI and more!
- Minecraft - Team-based collaboration & creativity in e-sports
https://creativecomputing.gse.harvard.edu/assessment/
https://www.gallup.com/education/267449/creativity-learning-transformative-technology-gallup-report-2019.aspx
https://journals.sagepub.com/doi/10.1177/1932202X20978356
Related exhibitors: | Adobe, Canva for Education |