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PK-8 STEAM and CTE Pathways- Creating System-wide Alignment and Experiences

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Presenters

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Instructional Technology and STEAM Coordinator
Englewood Schools
@viewfrom30000
@pjwhit82
Paul Whitaker is an accomplished educational leader driving innovation in Colorado schools. As Englewood Schools' Instructional Technology and STEAM Coordinator, Paul fosters tech-enhanced experiences, leads and supports STEAM experiences, and collaborates on district projects. Previously, as Englewood Schools' online Principal (July 2020-2021), Paul created a remote learning platform for 800+ students and over 50 staff during the pandemic. His previous roles as Assistant Principal and classroom teacher reflect his dedication to educator development and innovative pedagogy. Paul is committed to educational excellence, equity, and innovation, which are paramount to the successful creation of a modern educational system.

Session description

Student engagement is at the core of successful educational experiences. Discover how a small Denver-metro area school district prioritized student engagement to intentionally align PK-8 STEAM and high school CTE pathways with the goal of positively impacting enrollment, student agency, and digital citizenship.

Purpose & objective

The purpose of this session would be to share our story with others who are also in a situation where they are:

1. Looking to increase student agency
2. Looking to align STEAM experiences to Career and Technical Education (CTE) opportunities within and across an entire school system
3. Looking to positively impact enrollment through increased and purposeful engagement in STEAM experiences
4. Show how ISTE standards can be integrated into a system and monitored using the PLC process as a result of alignment
6. Consistent plan for and execute a system of digital citizenship education (including a focus on ethical use of AI)

Through this experience and as a result of their participations, participants can expect to walk away with:

1. A better understanding of how they can align STEAM to CTE pathways and create a systemwide understanding of the "why" for having STEAM and how it can prepare students for Career and Technical Education opportunities in high school
2. Actionable next steps to intentionally incorporate ISTE standards into the STEAM learning environment through scope and sequence template that reflects this work
3. A roadmap to begin to develop Professional Learning Community that uses student data to inform next steps for learning as they relate to ISTE standards

In many districts where STEAM (Science, Technology, Engineering, Arts, Math) is offered as part of the "specials" rotation in elementary schools (PE, art, Music, etc) or as an elective in middle school, there is often a lack of clarity as to the purpose of the STEAM experience in those settings. Of course, STEAM offers the opportunity to learn and explore a variety of fields, but students often fail to directly relate that purpose the opportunities that are available to them in high school through Career and Technical Education. With careful planning and collaboration, this challenge can be addressed with great results. One of the primary objectives of this session will be to share our story with regard to how we have planned for and executed on the development of this process and system.

Moreover, the process of aligning STEAM experiences to CTE opportunities in high school can be further substantiated through the integration of ISTE standards in the structure of a Professional Learning Community (PLC). Unfortunately, though, STEAM teachers often do not get the opportunity to engage in a PLC like most classroom teachers do. Therefore, another of the primary objectives of this session will be to share how we have planned for and built effective documents and structures to help us establish and operate a STEAM PLC aligned to CTE pathway experiences and ISTE standards.

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Outline

In order to understand an outline of the presentation, I have structured it into chunks of content. Please see below:

I. Introductions

II. Reimagining the STEAM Experience (10 minutes)
- Define student agency and Its importance
- Discuss enrollment challenges in small, urban districts
- Present the reimagined STEAM experience in our district, including a timeline of events, as a result of careful planning over a number of years
- Engaging the audience activity

III. Standards Alignment (15 minutes)
- Explain the importance of standards alignment and its context in STEAM
- Discuss alignment with ISTE Standards for Students
- Highlight the role of Professional Learning Communities (PLCs) in this process
- Explain the Process of Designing Authentic Learning Activities
- Highlight Digital Tools and Resources for Active Learning
- Discuss Frequent Collaboration to Ensure Standard Alignment
- Engaging the Audience: Share examples of successful authentic learning activities and ask the audience to share their own experiences.

IV. Creating System-wide Alignment (15 minutes)
- Describe the process of aligning PK-8 STEAM and high school CTE pathways
- Share specific strategies and tools used (Google Workspace resources, Jamboard, etc)
- Discuss the role of education leaders in establishing the vision
- Discuss the role of the STEAM/CTE teachers in executing the vision

V. Purpose and Takeaways, Q&A (20 minutes)
- Reiterate the session's purpose
- Summarize key takeaways for participants
- Provide a preview of actionable next steps
- Open the Floor to Questions from the Audience
- Encourage Peer-to-Peer Interaction for Knowledge Sharing

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Supporting research

(In no particular order)

Leverage, by Tom Many: https://www.amazon.com/Leverage-Promote-Lasting-Improvement-Schools/dp/1452259577

The Innovator's Mindset, by George Couros: https://georgecouros.ca/blog/the-innovators-mindset-book

Common Sense Media Digital Citizenship curriculum: https://www.commonsense.org/education/digital-citizenship

ISTE Standards for Students: https://www.iste.org/standards/iste-standards-for-students

District-created process for Data Driven Collaboration (DDC): https://docs.google.com/document/d/1lvUdnBAH6SNKXfOyT2MWxlHwas_O1zMiEMPpVaVRzRQ/edit?usp=sharing

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Session specifications

Topic:
Instructional design & delivery
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Attendees will benefit from having access to Google Workspace applications, including Sheets, Slides, and Docs. Attendees will also benefit from having access to Canva, which is free for educators.
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Coaches:
Data-Driven Decision-Maker
  • Assist educators and leaders in securely collecting and analyzing student data.
For Education Leaders:
Empowering Leader
  • Build the confidence and competency of educators to put the ISTE Standards for Students and Educators into practice.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.