Instructional Design Playground: Teach Boldly in the K-12 Classroom
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Colorado Convention Center, Playground B
Presenters





























Session description
Purpose & objective
Purpose and Objectives
By the end of this session, participants will be able to:
- Understand the role of an educator as an instructional designer and foundations of instructional design principles
- Explore innovative edtech tools and strategies to enhance teaching and learning through instructional design
- Connect to new ideas and new educators to build a professional learning community by design
Specific strategies will include:
- Use of instructional design to transform the teaching and learning experience
- Opportunities to participate in interactive, hands-on learning mini-sessions
- Invitations to join educator Communities of Practice
- Guidance on creating high-quality instructional materials and learning experiences
Outline
Activities:
- Take a Lesson, Build a Lesson, Teach a Lesson
- online and immersive collaborative space for testing out instructional design principles and practices (available for in-person and online participants)
- hands-on learning stations with a variety of formats
- demonstrations, talks, mini-lessons, and research stations
Timing:
- 30-60 minute presentations/engagements
- rotations of speakers
Process:
- peer-to-peer interactions, device-based activities
- opportunities to join a host for a guided tour each hour or to explore in "self-paced mode"
Supporting research
Bean, C. (2014) The Accidental Instructional Designer: Learning Design for the Digital Age. Association of Talent Development.
Dirksen, J. (2015). Design for How People Learn (2nd edition) by Julie Dirksen. New Riders.
Klein, J. D. (2017). Global Education Guidebook: Humanizing K-12 Classrooms Worldwide through Equitable Partnerships. Solution Tree Press.
Kwauk, C., & Winthrop, R. (2021, August 12). Unleashing the creativity of teachers and students to combat climate change: An opportunity for global leadership. Brookings.
UNESCO (2021). Learn for our planet. A global review of how environmental issues are integrated into education. UNESCO.
UNESCO (2021). Reimagining our futures together: A social contract for education. International Commission on the Futures of Education. UNESCO.
UNESCO (2021). Teachers have their say: motivation, skills and opportunities to teach education for sustainable development and global citizenship. UNESCO.
UNESCO. (2020). ACE national strategic planning framework for the United States. UNESCO.
UNESCO (2020). Education for sustainable development: A roadmap. UNESCO.
UNESCO. (2016). Action for climate empowerment: Guidelines for accelerating, training, and public awareness. UNFCCC-UNESCO.
Vander Ark, T., Liebtag, E., McClennen, N. (2020). The Power of Place: Authentic Learning through Place-Based Education. ASCD.
Williams, J. (2019). Teach boldly: Using edtech for social good. ISTE.
Session specifications
Tablet: Android, iOS, Windows
Learning Designer
- Model the use of instructional design principles with educators to create effective digital learning environments.
Designer
- Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Innovative Designer
- Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Related exhibitors: | STEMfinity, STEMI, Traxart Toys, Google, Inc., Book Creator, Canva for Education, Seesaw Learning, Accelerate ASU (Arizona State University), ClickView, Edshed |