Kevin Rokuskie has been a Senior Education & Technology Support Specialist at Cary Academy for the last 27 years. His primary job is to support the sixth – eighth grade students, faculty and staff located in the middle school with their technology needs. He is the assistant wrestling coach, scuba club advisor and eSports advisor. He has presented various computer industry trends from Student Helpdesk, Office 365 applications, 1:1 classroom technology, digital citizenship, and virtual reality. Kevin holds various Information Technology certifications and has a BS in Secondary Education (Social Studies) with a minor in computer science from Bloomsburg University.
Session description
How do you engage students in time periods or communities so far removed from their own experiences? Through this immersive marriage between technology and curiosity, this session will introduce educators to the possibilities of VR in the classroom. In this session we will demonstrate how to use the HTC Vive VR headset, Z-space, Merge Cube, Daydream and Oculus headsets to encourage students to connect with ancient locations and artifacts as well as centers of worship and significant religious sites.
Session specifications
Topic:
AR/VR/XR
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows
Subject area:
Science, Social studies
ISTE Standards:
For Educators: Designer
Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students: Empowered Learner
Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.