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Challenging The Status Quo!: Women of Science Museum

,
Colorado Convention Center, Bluebird Ballroom Lobby, Table 2

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Presenters

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computer systems engineer
Cumbres International School Mérida
@twitter.com
Teacher responsible for educational technology, I teach technology classes at the secondary level.
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English Teacher
Cumbres International School Merida
I am a passionate teacher who works hard to make the difference in students achievement. I adapt to the changes and demands of my environment. I try to implement new teaching strategies and new technological tools. I enjoy working where I can share my knowledge and continuously improve my language skills.

Session description

Experience how upper primary school students inspire future generations of women and promote gender equality in research and innovation by building an interactive virtual museum. In this project, interviews were conducted, GPT chat, augmented reality and artificial intelligence were used.

Purpose & objective

We are the Cumbres International School Mérida team. Our school is located in the south of Mexico, in the welcoming capital of the state of Yucatán, our city has a rich cultural heritage, with a total population of 995,129 inhabitants, 51.8% women and 48.2% men.
In our entity, illiteracy reaches 10.6% in women and 7.8% in men; the economic activity rate is 33% for women and 73% for men; Tertiary activities represent 73% of the state's GDP, which means that large groups of the population are dedicated to working in this sector (77% of women and 51% of men).
The data presented in the diagnosis show disadvantages, mainly, for women. That is why we decided to use technology by creating an interactive virtual museum with stories of successful women scientists and their contributions to society, with the purpose of inspiring other women and girls to continue studying and consider careers in STEM (science, technology, engineering, and mathematics). As well as promoting interest in these areas and challenging gender stereotypes.

Through this project, the students acquired research skills, critical and reflective thinking, and the use of artificial intelligence, augmented reality and GPT chat tools for educational purposes, providing other students with an active and participatory learning experience.

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Outline

Step 1
-Greeting and introduction of the presenter
- Purpose of the presentation
- Brief summary of the project

Step 2
There will be a tour of our virtual museum with stories of successful women scientists and their contributions to society. This will be done with the purpose of inspiring other women and girls to continue studying and to consider careers in STEM (Science, Technology, Engineering, and Mathematics). As well as promoting interest in these areas and challenging gender stereotypes.

Step 3
After the tour of our virtual museum, the students will show their experience and the evidence obtained in different schools where this project was presented.

Step 4
Closing, questions and answers.

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Supporting research

Women's development in science and research in México: a field to be cultivated
https://www.scielo.org.mx/scielo.php?script=sci_arttext&pid=S1870-54722015000100006.

What Educators — and Students — Can Learn From ChatGPT
https://www.iste.org/explore/artificial-intelligence/what-educators-and-students-can-learn-chatgpt

Organización de las Naciones Unidas para la Educación, la Ciencia y la Cultura
https://www.unesco.org/gem-report/es/technology

Educación de las niñas.
https://www.bancomundial.org/es/topic/girlseducation

¿Tiene género la ciencia? Conocimientos y actitudes
hacia la Ciencia en niñas y niños de Educación Primaria
https://revistas.uca.es/index.php/eureka/article/view/4980/5549

Instituto Nacional de Estadística, Geografía e Informática
https://www.cuentame.inegi.org.mx/default.aspx

CONTEXTO REGIONAL DE LA EDUCACIÓN FEMENINA EN YUCATÁN
http://ru.iiec.unam.mx/3392/1/003-Burgos-Osorio.pdf
Metaverse

https://studio.gometa.io/landing/auth/login
Educaplay

https://es.educaplay.com/
https://www.bbc.com/mundo/noticias/2013/10/130930_ciencia_mujeres_cientificas_mr
https://www.quimicaysociedad.org/wpcontent/uploads/2018/04/mujeres_cientificas_en_las_americas_opt.pdf

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Session specifications

Topic:
Creativity & curation tools
Grade level:
6-8
Skill level:
Beginner
Audience:
Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook
Tablet: iOS
Participant accounts, software and other materials:
https://g.co/kgs/Kx2Ckej. Augmented Reality Platform

https://apps.apple.com/mx/app/metaverse-experience-browser/id1159155137. Augmented Reality App

https://es.educaplay.com/. Game Creator Webpage

https://www.youtube.com/. Video Player Webpage

Subject area:
Computer science, Social studies
ISTE Standards:
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.