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Immersive Curriculum

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 42

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Presenters

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Director of Global and Humane Studies
Marist School
Kelly Mandy is the Director of Global and Humane Studies at Marist School in Atlanta, GA. She runs the Immersive Theater where students have the ability to use virtual reality. Kelly has been able to work with multiple colleagues in using VR to enhance their curriculum. Students have used Wander and Google Earth to travel the world. Students have gone under the sea to learn how climate change is affecting the world's oceans as well as jump out of a plane to learn more about gravity. Kelly can help you connect virtual reality to your classroom!
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Technology Integration Specialist
Marist School
Erika Rollen has worked at Marist School in Atlanta, Georgia for 13 years. Her role at Marist is the Technology Integration Specialist. Her goal is to inform and inspire educators and administrators about the potential benefits and practical applications of VR technology in an educational setting.

Session description

How do you capture a student the moment they enter a room? You immerse them in new sights, sounds, smells that transport them to another time in place. The Immersive Theater at Marist School in Atlanta can be transformed so that a student's learning can be transformed.

Purpose & objective

Immersive Curriculum - a way to capture a student audience and give them an authentic experience so that their learning is more meaningful and deeper.

The models that I employ are Virtual Reality and immersion by constructing a completely new environment that transforms the the theater into another space and time.

Role play has been one structure that has worked well. In the Civil War Field Hospital, students took on the role of surgeon, nurse, victim, etc. and played that role in a mock surgery. They had to "perform surgery" in the midst of hearing battle sounds, poor lighting, crude medical instruments and smokey conditions from all of the gunfire. The success of such an experience was shown in the reflections that students wrote in how that experience changed they way they thought about not only the Civil War but war in general. The experience had completely shifted their perspective and what they thought they had known.

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Outline

The content will include a brief description of the immersive exhibits that have been constructed over the past two years. When virtual reality technology has been used, I will discuss how we incorporated the VR into the exhibit and what programs and software we used. I will also set up a mini-experience (for example a surgery from the field hospital) that members of the audience can volunteer to participate.

Timeline:
10 minute overview of immersive experiences
10 minute audience participation in mini-experience
10 minutes for questions and follow up.

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Supporting research

https://itif.org/publications/2021/08/30/promise-immersive-learning-augmented-and-virtual-reality-potential/

https://link.springer.com/article/10.1007/s10639-023-11981-5

https://immersivedirectory.com/immersive-technology-k-12-education-time-for-high-quality-content/

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Session specifications

Topic:
AR/VR/XR
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
ISTE Standards:
For Educators:
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.