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Purpose of the Workshop:
The purpose of this workshop on transdisciplinary learning through emerging media and contemporary arts is to introduce participants to the innovative landscape of digital artistic expression, equipping them with arts-based inquiry skills, conceptual knowledge, and creative mindset needed to support students in navigating and learning in the context of the Fourth Industrial Revolution.
Objectives of the Workshop:
Skill Acquisition: Equip participants with steps and scaffolds related to contemporary media arts tools and platforms.
Conceptual Understanding: Familiarize attendees with the historical context, current trends, and future potentialities of media and contemporary arts within the broader digital revolution.
Creative Exploration: Provide opportunities for attendees to conceptualize, create, and refine their own media arts learning projects.
Collaborative Learning: Foster an environment of fostering collaborative learning, where students can share ideas, provide feedback, and work together on group projects.
Ethical Considerations: Educate participants on the ethical implications, responsibilities, and best practices related to digital creation, sharing, and consumption.
Integration of Diverse Voices: Prioritize and celebrate inclusivity and student voice, ensuring that the learning is a space where diverse voices, backgrounds, and perspectives evolve and become valued.
Connection to Real-world Applications: Link learning content to real-world applications the broader technology sector, preparing students for future endeavors.
Through this workshop, we aim to empower educators to be active, informed, and ethical educators who support their students in becoming creators and learners.
Introduction to the Art TEAMS Project and Media Arts (10 minutes):
Brief overview of media and contemporary arts, its historical context, and its significance in today's digital era.
Quick icebreaker activity: Attendees share a digital artwork or media piece they recently encountered and loved.
Interactive Presentation (15 minutes):
A dynamic exploration of a learning idea using Thinking Journals to create ideas and generate interest.
Hands-on Exploration (20 minutes):
Attendees are given access to a model of inquiry.
Guided activity: Create a visual representation of your inquiry.
Mixing or creating emerging media Project (20 minutes):
Attendees are grouped and tasked to collaborate on a small media arts project using the tool/platform introduced.
Goal: Produce a short animation or interactive piece that conveys a specific theme or message.
Exhbition of lLearning(10 minutes):
Groups showcase their projects.
Attendees provide warm feedback, promoting collaborative learning.
Ethical Considerations Discussion (10 minutes):
A brief presentation on the ethics of digital creation and the promotion of voice and choice.
Wrap-up and Q&A (5 minutes):
Summarize key takeaways from the workshop.
Open the floor for questions and further discussions.
This structured 90-minute workshop ensures participants gain conceptual knowledge and hands-on experience, fostering both individual creativity and collaborative learning in the realm of media arts.
This work is supported by the research conducted by the Art TEAMS federal grant.
Marshall, J. (2019). Integrating the visual arts across the curriculum: An elementary and middle school guide. Teachers College Press.
Lampert, N. (2013). Inquiry and critical thinking in an elementary art program. Art Education, 66(6), 6-11.
Erişti, S. D., & Kurt, A. A. (2011). Elementary school students’ perceptions of technology in their pictorial representations. Turkish Online Journal of Qualitative Inquiry, 2(1), 24-37.