Sexy Multiple Choice: Gamified, Scenario-Based Experiences for Noncognitive Learning and Assessment
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 7
Presenters



Session description
Purpose & objective
Participants will gain a high-level overview of how to begin placing multiple choice activities within larger context-driven scenarios in order to guide learners through interconnected interactions to develop and assess noncognitive skills in a guided, safe environment. An overview of possible tools that can be used, ranging from simple applications like Storyline to more advanced options that include VR/AI.
Outline
Introduction/History of Development (5 min);
Demonstration of Negotiation Task (7-10 min);
Possible tools for constructing activities (7-10 min);
Questions (5 min)
Supporting research
Improving Noncognitive Constructs for Career Readiness and Success: A Theory of Change for Postsecondary, Workplace, and Research Applications. Research Report. ETS RR-22-04
Williams, Kevin M.; Martin-Raugh, Michelle P.; Lentini, Jennifer E.
ETS Research Report Series, Dec 2022
https://eric.ed.gov/?id=EJ1366880
Session specifications
Connected Learner
- Set goals to remain current on emerging technologies for learning, innovations in pedagogy and advancements in the learning sciences.
- Use technology to regularly engage in reflective practices that support personal and professional growth.
- Develop the skills needed to lead and navigate change, advance systems and promote a mindset of continuous improvement for how technology can improve learning.