Gamifying Questioning: Using Technology to Engage Students in High-level Questioning
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Colorado Convention Center, Mile High Ballroom 3B
Presenters


Session description
Purpose & objective
The purpose of this session is to provide a hands-on experience in utilizing technology to involve students in higher-level thinking and questioning skills. As the classroom and workforce become increasingly hybrid, it is important that our students can thrive and share their voices using digital resources. In this session will have an immersive look at a variety of digital platforms I have used with students including Desmos Polygraph, Adobe Express, Chat GPT, MagicSchool.ai, Google Slides, Peardeck, and Microsoft Flip. We will experience the resources hands-on as well as the teacher resources for instruction going forward. As evidence of success for this session, you will leave with ideas, strategies examples, and a network of teacher collaborators to share ideas throughout the year.
Outline
I. Presenter Introduction/Welcome (5 min)
II. Sign up on Peardeck - We will be using Peardeck to guide the session activities (5 min)
III. “The WHY” - We will take a few moments to establish why engaging students in questioning is important. (5 min)
IV. How to use Desmos for questioning (Polygraph)
* Intro/Experience as a student (10 min)
* Experience teacher resources for further instruction (5 min)
V. How to use Google Slides/Peardeck for questioning (Fact or Fib)(2 Truth and a Lie)
* Intro/Experience as a student (10 min)
* Experience teacher resources for further instruction (5 min)
VI. How to Use Video and Animation (Adobe Express/Microsoft Flip) for questioning (Who am I)(The interview)
* Intro/Experience as a student (10 min)
* Deep dive into Adobe Express and experience teacher resources for further instruction (5 min)
VII. How to utilize AI tools for game creation (Chat GPT, MagicSchool.ai)
* Snapshot of Chat GPT and MagicSchool.ai (10 min)
* Collaborate on impactful pieces. (10 min)
VII Debreif/Q & A (10 min)
Supporting research
The content in this session is supported by the visible learning research of Professor John Hattie. The resources in this session employ several high-impact teaching strategies including Questioning, Feedback, Self-questioning, Collaboration, and Discussion. (https://www.education.vic.gov.au/Documents/school/teachers/management/highimpactteachingstrat.pdf)
Session specifications
Tablet: Android, iOS, Windows
* We will use the following, however, NO PRIOR ACCOUNTS are NEEDED: Peardeck, Desmos, Adobe Express, Screencastify, Google Slides, Kami, Book Creator, Quizziz
Facilitator
- Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
- Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Empowered Learner
- Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.