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Esports: Just do it!

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 17

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Presenters

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Technology Integration Specialist
University of Oklahoma
Danny Mattox is the director of the Oklahoma Educational Technology Trust, a project facilitated by the K20 Center for Educational and Community Renewal at the University of Oklahoma. Danny works with school communities across Oklahoma, providing ongoing support as they integrate classroom technologies in authentic and meaningful ways. Danny has taught middle school science, technology integration, meteorology, and media production for almost 20 years.
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Techn/Schoolwide Enrichment Specialist
John Rex Charter School
Ally Audas is a Field Technology Specialist at the K20 Center for Educational and Community Renewal at the University of Oklahoma. She has worked in education for almost 30 years providing professional development to teachers across the state to integrate technology and best practices through OETT Grants to Schools Project. For the past 7 years she has worked as a Gifted Resource Coordinator at Madison Elementary in Norman, Oklahoma where she ran a large garden project and taught gifted and talented students and advanced math. She has recently been published in Edutopia highlighting the many ways technology was integrated into their school garden.
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Superintendent
John Rex Charter School
@pduffy_okc

Session description

Establishing a successful esports program may seem daunting, but you can do it! The Oklahoma Educational Technology Trust has helped over 20 school districts start esports programs from the ground up. Come by our poster to discover strategies, benefits, and key insights behind starting and facilitating an esports program.

Purpose & objective

Participants will be able to identify essential considerations, best practices, challenges, and opportunities of starting and facilitating an esports program at their school.

Participants will learn about the benefits of esports in fostering student engagement, both academically and socially, showcasing its potential to build a sense of community within schools.

Participants will be able to illustrate how esports can contribute to technical and soft skill development among students.

Participants will be able to identify how an esports program can help students prepare for college and careers.

Participants will gain ideas for securing financial support to initiate and sustain a K-12 esports program, including equipment to purchase, key personnel needed, and resource allocation.

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Outline

The presentation will include a traditional poster with basic information, as well as videos on a loop featuring student/teacher/administrator testimonials from schools where the presenters helped set up esports programs. There will be informational graphics depicting the career connections found within esports programs. As this is a poster presentation, there will be no set amount of time dedicated to any one component of the poster presentation; it will be participant driven. Presenters will be interacting 1:1 with attendees (or in small groups), answering questions they may have about starting or running an esports program.

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Supporting research

Cho, A., Tsaasan, A., & Steinkuehler, C. (2019, August 01). The building blocks of an educational ESPORTS League: Lessons from year one in orange County high schools. https://dl.acm.org/doi/10.1145/3337722.3337738

Davis, C. (2020, November 18). How to start a high school esports team & benefit your school. https://www.viewsonic.com/library/education/how-to-start-high-school-esports-team/

Duggan, M. (2020, May 30). Which Americans play video games and who identifies as a "gamer". https://www.pewresearch.org/internet/2015/12/15/who-plays-video-games-and-identifies-as-a-gamer/

Larmond, A. (2020, August 01). Eduporium weekly: Esports in education. https://www.eduporium.com/blog/eduporium-weekly-esports-in-education/

Rothwell G, Shaffer M. eSports in K-12 and Post-Secondary Schools. Education Sciences. 2019; 9(2):105. https://doi.org/10.3390/educsci9020105

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Session specifications

Topic:
Esports
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Career and technical education, Computer science
ISTE Standards:
For Education Leaders:
Systems Designer
  • Lead teams to collaboratively establish robust infrastructure and systems needed to implement the strategic plan.
For Educators:
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
For Students:
Global Collaborator
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.