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Participants will gain a deep understanding of the theory of game-based learning. Participants will experience joyful learning and creative expression as they both play games and redesign games for instructional purposes. Participants will connect with other educators and co-create new learning experiences that they can bring directly to their learning spaces. Aligned to the CASEL SEL Three Signature Practices, our session begins with a welcoming inclusion activity that invites all participants to connect with each other and the presenters early on. We then move into hands-on collaborative gameplay. Participants will choose a game provided by the presenters and play it as it is intended with a small group. They will then redesign the game using the game pieces, design, and/or strategies to create a whole new challenge for the K-12 classroom. This session will support adult learning by being interactive, self-directed, collaborative, embedding choice, integrating previous knowledge and fun! Participants will experience the world of gameplay and gamification and leave this session with a personal understanding of the Big 3: GBL, Gamification, and Instructional Play. The Culturally Responsive Teaching (CRT) & the Brain, as well as the Historically Responsive Literacy (HRL) Frameworks, will be featured to support the learning. Educators will realize they already have the raw materials they need -- recognizing resources in a new way. Participants will be given the opportunity to showcase their evidence of success by providing a thoughtful reflection via Flipgrid video and Adobe Express and be issued a digital badge for proficiency. Finally, we will culminate the session with an optimistic closure that empower participants to take this experience an think about recreating it with games they currently have at home or in the classroom.
Welcoming Inclusion Activity - 5 minutes
*Essential Question: How can gameplay increase motivation, engagement, and build classroom community?
*Slidedeck with a statement and have participants add punctuation and change the font to give it meaning (HRL Framework)
Context for Play - 5 minutes
*Brain connections to play
*Game mechanics
*Global connections to cultural gameplay
Play and Redesign - 25 minutes
*Work in teams to play a game
**Version 1 == as it was intended
**Version 2 == a new and improved way to play
Share Out/Discussion - 10 minutes
*How do you integrate PLAY into your learning space using the resources you already have?
*Can you integrate play into the everyday pedagogy of what you design in your lessons?
*What do you already do that can be leveled up with game mechanics?
*Micro-failing and Micro-winning -- resilience in learning
Optimistic Closure - 5 minutes
- "Power Up Your Classroom: Reimagine Learning Through Gameplay" (ISTE Publication)
- "Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners"
- "Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students: The Quest to Gamify Your Lessons and Engage Your Students"
Framework Research that supports Gameplay/Gamification:
- Historically Responsive Literacy Framework
- Culturally Responsive Teaching (CRT) & the Brain
- Game-Based Learning (GBL)
- Design Thinking Process
- Collaborative for Academic, Social, and Emotional Learning Framework (CASEL)
Other:
https://my.iste.org/s/store?_ga=2.38411299.1297303884.1633117854-327483383.1632242225#/store/browse/detail/a1w1U000004LparQAC
https://www.iste.org/professional-development/iste-u/learning-through-gameplay
https://www.edsurge.com/news/2017-03-06-new-research-proves-game-based-learning-works-here-s-why-that-matters
https://www.amazon.com/Gamification-Learning-Instruction-Game-based-Strategies/dp/1118096347
https://karlkapp.com/
https://www.amazon.com/Explore-Like-Pirate-Gamification-Game-Inspired/dp/0986155500
https://www.tisharichmond.com/
https://www.edutopia.org/article/how-use-play-learning
https://www.globalschoolplayday.com/
https://www.breakoutedu.com/
http://creativeedtech.com/
https://sites.google.com/stancoe.org/scoebadgeproject