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Purpose:
This hands-on playground session allows educators to explore emerging tools and instructional ideas and experience how they can be implemented to enrich teaching and engage students.
Objectives/Outcomes:
Discover new education technologies through interactive demos.
Discuss practical implications and applications for school libraries and other classrooms.
Make connections for future collaboration around edtech integration.
Leave re-energized and excited with ideas to enhance teaching and empower students.
Challenge:
School libraries seek new ways to provide cutting-edge technology experiences that prepare students for the future. However, limited budgets, knowledge, and access to the latest tools are barriers. Presenters will keep this in mind and offer possible solutions and strategies.
Intervention:
This playground session offers direct experience with emerging tech like VR, 3D printing, robotics, gaming, coding tools, and more. Participants will get to tinker and discuss applications.
Models:
Small rotating groups experience immersive, hands-on demos of each tech tool led by edtech experts. Open play time allows informal, relaxed, and enjoyable exploration.
Activities:
Guided challenges related to STEM/STEAM, computational thinking, literacy, and digital citizenship provide specific examples of lesson integration.
Evidence:
Post-event surveys will capture feedback on new knowledge, takeaways, and ideas generated. Ongoing connection on implementing tools in schools.
I. Introduction (digital resources available ahead of the conference)
A. Overview of emerging tech tools attendees will experience through hands-on demos and play
B. Explanation of rotation schedule and session structure
II. Small Group Tool Demos (two 60 minutes sessions total)
A. Attendees will rotate freely different demos and presentations led by expert school librarians/teacher librarians
III. Open Play
A. Participants freely explore tools and tinker through informal, self-guided play
B. School library tech experts circulate to answer questions and assist as needed
C. Collaboration encouraged to brainstorm integration ideas
IV. Discussion & Reflection (through digital resources after the conference)
A. Attendees can discuss key takeaways and applications for their libraries and plan future collaborations
B. Share out their favorite highlights with all attendees
V. Closing Remarks & Feedback (through digital resources after the conference)
A. Feedback forms collected
https://www.commonsense.org/education/articles/10-reasons-librarians-are-more-important-than-ever
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