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3D Printing and Design with Tinkercad: A Primer for Every Teacher

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Explore and create: Exploratory Creation lab
Recorded Session
Virtual Session
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Presenters

Photo
Technology Integrator/Teacher
Elisabeth Morrow School
@sammorra
@smorra
Samantha Morra is an educator with 25+ years of experience as a teacher, technology coordinator, administrator, staff development specialist, and educational consultant. She teaches middle school, is the school technology coordinator, and is a university professor. She is a Certified Apple Learning Coach and a Google Certified Innovator. She has written articles for magazines and contributed to books, newspaper articles, and TV shows. She is a globally recognized educator for her work on digital storytelling. She is also known for STEM/STEAM, makerspaces, 3D printing, and using technology to develop empathy. She believes that technology has the power to transform education.

Session description

Tinkercad is a user-friendly 3D design platform that makes it easy for educators to introduce 3D printing to their students. Learn the basics of 3D printing and how to use Tinkercad to create designs while learning about the potential uses of 3D printing in the classroom.

Purpose & objective

Purpose:
The purpose of this presentation is to empower educators with the knowledge, skills, and resources to effectively integrate 3D design and printing into their teaching using TinkerCAD. The session aims to address the educational challenge of preparing students for the future by fostering creativity, problem-solving, and digital fluency through hands-on 3D design projects.

Objectives:

Upon completion of this presentation, participants will:

Understand the Importance of 3D Design and Printing in Education:
Participants will recognize the educational value of 3D design and printing in fostering creativity, innovation, and problem-solving skills among students.

TinkerCAD Basics:
Educators will gain proficiency in using TinkerCAD, a user-friendly 3D design platform, to create and manipulate 3D designs.

Design and Create 3D Models:
Participants will learn how to guide students in designing and creating 3D models and objects using TinkerCAD.

Integrate 3D Printing into the Curriculum:
Educators will understand how to seamlessly integrate 3D printing into their curriculum, aligning it with their subject area and learning objectives.

Promote Student Creativity:
Educators will discover methods to nurture student creativity and encourage them to express their ideas through 3D design.

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Outline

I. Introduction (5 minutes)
Welcome and overview of the session's objectives.
Highlight the importance of 3D design and printing in education.

II. Understanding the Basics (10 minutes)
What is 3D design and printing?
The educational benefits of 3D design projects.
Quick overview of TinkerCAD.

III. TinkerCAD Exploration (15 minutes)
Live demonstration of TinkerCAD's interface and features.
Hands-on activity: Participants follow along to create a simple 3D design.
Encourage questions and interaction.

IV. Integrating 3D Printing (10 minutes)
How to incorporate 3D printing into the curriculum.
Examples of subject-specific applications.
Discussion on the benefits of 3D printing projects.

V. Nurturing Creativity (5 minutes)
How 3D design promotes creativity in students.
Tips for fostering creative expression.
Sharing of innovative student projects.

VI. Accessing Educational Resources (5 minutes)
Introduction to a curated list of educational resources.
Explanation of how to access lesson plans, tutorials, and guides.

VII. Interactive Discussions (5 minutes)
Facilitated group discussion: Participants share their thoughts and experiences related to 3D design and printing in education.

VIII. Q&A Session (5 minutes)
Addressing questions from participants.
Clarifications and insights.

IX. Summary and Next Steps (5 minutes)

Recap of key takeaways.
Encouragement for participants to explore TinkerCAD and implement 3D design projects.

Hands-On TinkerCAD Activity: Participants actively create a 3D design using TinkerCAD.

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Supporting research

Gimbel, E. (2019, June 10). The Resurgence of 3D Printers in Modern Learning Environments. EdTech Magazine. Retrieved September 30, 2022, from https://edtechmagazine.com/k12/article/2019/06/resurgence-3d-printers-modern-learning-environments-perfcon

Hull, C. (n.d.). 3D Printing and Education. ResearchGate. Retrieved September 30, 2022, from https://www.researchgate.net/profile/Christos-Drosos-2/publication/338013231_3D_Printing_and_Education/links/5dfc66d1a6fdcc28372ed8a0/3D-Printing-and-Education.pdf

Mak, J. (2014, July 29). ISTE. ISTE. Retrieved September 30, 2022, from https://www.iste.org/explore/Toolbox/Introduce-your-students-to-3D-printing

Morra, S. (2016, February 1). 3D Print From Any Image – Transform Learning ~ written by Samantha Morra. Transform Learning ~ written by Samantha Morra. Retrieved September 30, 2022, from https://samanthamorra.com/2016/02/01/3d-print-from-any-image/

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Session specifications

Topic:
Maker activities and programs
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: iOS
Participant accounts, software and other materials:
TinkerCAD account
Works best on a laptop.
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.