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Purpose:
The purpose of this presentation is to empower educators with the knowledge, skills, and resources to effectively integrate 3D design and printing into their teaching using TinkerCAD. The session aims to address the educational challenge of preparing students for the future by fostering creativity, problem-solving, and digital fluency through hands-on 3D design projects.
Objectives:
Upon completion of this presentation, participants will:
Understand the Importance of 3D Design and Printing in Education:
Participants will recognize the educational value of 3D design and printing in fostering creativity, innovation, and problem-solving skills among students.
TinkerCAD Basics:
Educators will gain proficiency in using TinkerCAD, a user-friendly 3D design platform, to create and manipulate 3D designs.
Design and Create 3D Models:
Participants will learn how to guide students in designing and creating 3D models and objects using TinkerCAD.
Integrate 3D Printing into the Curriculum:
Educators will understand how to seamlessly integrate 3D printing into their curriculum, aligning it with their subject area and learning objectives.
Promote Student Creativity:
Educators will discover methods to nurture student creativity and encourage them to express their ideas through 3D design.
I. Introduction (5 minutes)
Welcome and overview of the session's objectives.
Highlight the importance of 3D design and printing in education.
II. Understanding the Basics (10 minutes)
What is 3D design and printing?
The educational benefits of 3D design projects.
Quick overview of TinkerCAD.
III. TinkerCAD Exploration (15 minutes)
Live demonstration of TinkerCAD's interface and features.
Hands-on activity: Participants follow along to create a simple 3D design.
Encourage questions and interaction.
IV. Integrating 3D Printing (10 minutes)
How to incorporate 3D printing into the curriculum.
Examples of subject-specific applications.
Discussion on the benefits of 3D printing projects.
V. Nurturing Creativity (5 minutes)
How 3D design promotes creativity in students.
Tips for fostering creative expression.
Sharing of innovative student projects.
VI. Accessing Educational Resources (5 minutes)
Introduction to a curated list of educational resources.
Explanation of how to access lesson plans, tutorials, and guides.
VII. Interactive Discussions (5 minutes)
Facilitated group discussion: Participants share their thoughts and experiences related to 3D design and printing in education.
VIII. Q&A Session (5 minutes)
Addressing questions from participants.
Clarifications and insights.
IX. Summary and Next Steps (5 minutes)
Recap of key takeaways.
Encouragement for participants to explore TinkerCAD and implement 3D design projects.
Hands-On TinkerCAD Activity: Participants actively create a 3D design using TinkerCAD.
Gimbel, E. (2019, June 10). The Resurgence of 3D Printers in Modern Learning Environments. EdTech Magazine. Retrieved September 30, 2022, from https://edtechmagazine.com/k12/article/2019/06/resurgence-3d-printers-modern-learning-environments-perfcon
Hull, C. (n.d.). 3D Printing and Education. ResearchGate. Retrieved September 30, 2022, from https://www.researchgate.net/profile/Christos-Drosos-2/publication/338013231_3D_Printing_and_Education/links/5dfc66d1a6fdcc28372ed8a0/3D-Printing-and-Education.pdf
Mak, J. (2014, July 29). ISTE. ISTE. Retrieved September 30, 2022, from https://www.iste.org/explore/Toolbox/Introduce-your-students-to-3D-printing
Morra, S. (2016, February 1). 3D Print From Any Image – Transform Learning ~ written by Samantha Morra. Transform Learning ~ written by Samantha Morra. Retrieved September 30, 2022, from https://samanthamorra.com/2016/02/01/3d-print-from-any-image/