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K-12 Pollinator Habitat Grand Design Challenge: Fostering Environmental Stewardship with STEAM

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 41

Participate and share: Poster
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Presenters

Photo
Teacher
SVVSD, LaunchED
@HeatherNeylon
Heather Neylon is an experienced educator with a passion for STEAM education. For the past five years, Heather has worked to share her love of STEAM education, bringing innovation and creativity into the classroom. She has been an advocate for and worked within the realm of online education, dedicating three years to teaching STEAM subjects in the digital realm. She has found digital learning to be an exciting way to reach students, and a powerful tool that supports equity.
Photo
K-8 STEAM
LaunchED Virtual Academy, SVVS
@KaitlinNicoleLegrand
Sherry Legrand is an experienced educator with 10+ years facilitating STEAM learning (K-8), plus four years in online and hybrid environments. A professional development facilitator in her district in addition to being a ROCK CS and InnEdCO presenter, she's a dedicated STEAM enthusiast who aims to inspire communities of innovative learners.

Session description

This poster session will showcase an innovative K-12 pollinator habitat design challenge that encourages students to collaborate, design, and create an ongoing dynamic outdoor classroom. Attendees will leave with actionable insights to implement a similar project that promotes design thinking, acquiring educational technology skills, and environmental stewardship.

Purpose & objective

The purpose of our presentation is to provide a successful example of a K-12 design challenge that promotes the use of design thinking and innovative technology to build community and encourage environmental stewardship.

Participants will gain a thorough understanding of successfully implementing a K-12 STEAM design challenge.

Participants will discover strategies for fostering a sense of community within the school, connecting students to their peers, and engaging with the wider community.

Participants will learn how to effectively integrate AGILE technology into educational settings to enhance the learning experience.

Participants will acquire skills in employing the Design Thinking Process as a framework for real-world problem solving and innovation.

Participants will develop the ability to create lessons that connect students to real-world problems, offering practical hands-on learning experiences.

Participants will leave with actionable knowledge and strategies to replicate a similar project in their own learning environment, regardless of location or grade level.

Participants will understand the value of student perspectives and engage with student presenters to gain insights into their experiences and viewpoints.

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Outline

Poster Overview
Detailed explanation of the poster's layout and sections.
Highlight the main topics

Effective Instructional Design
Highlight the use of the Design Thinking Process
Highlight strategies for vertical collaboration and community building

Technology Integration
Present a brief overview of technology tools used in the pollinator habitat design challenge
Include QR codes for attendees to access relevant online resources.
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Engaging Lesson Planning
Present creative lesson planning ideas, collaborations, etc.
Display sample lesson plans that promote vertical engagement

Resource Sharing
Provide links to online resources on the poster.

Audience Engagement
Opportunities for attendees to dialogue with student presenters and other educators
Invite attendees to share their own experiences and tips on sticky notes placed on the poster.
QR codes lead to interactive activities used in classes like Padlets and discussion posts

Networking

The poster presentation combines visual elements, concise explanations, and interactive components such as QR codes and sticky notes to engage the audience and facilitate discussions. Attendees can explore the poster at their own pace while having the opportunity to interact with the presenter and other participants during the networking segment.

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Supporting research

https://www.fm.colostate.edu/pollinators/

Modifying Your Thinking Classroom for Different Settings, by Peter Liljedahl

The Shift to Student-Led
Reimagining Classroom Workflows with UDL and Blended Learning, by By Katie Novak, Ed.D. and Catlin R. Tucker

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Participant accounts, software and other materials:
QR code reader
Subject area:
STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.