K-12 Pollinator Habitat Grand Design Challenge: Fostering Environmental Stewardship with STEAM
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 41
Presenters


Session description
Purpose & objective
The purpose of our presentation is to provide a successful example of a K-12 design challenge that promotes the use of design thinking and innovative technology to build community and encourage environmental stewardship.
Participants will gain a thorough understanding of successfully implementing a K-12 STEAM design challenge.
Participants will discover strategies for fostering a sense of community within the school, connecting students to their peers, and engaging with the wider community.
Participants will learn how to effectively integrate AGILE technology into educational settings to enhance the learning experience.
Participants will acquire skills in employing the Design Thinking Process as a framework for real-world problem solving and innovation.
Participants will develop the ability to create lessons that connect students to real-world problems, offering practical hands-on learning experiences.
Participants will leave with actionable knowledge and strategies to replicate a similar project in their own learning environment, regardless of location or grade level.
Participants will understand the value of student perspectives and engage with student presenters to gain insights into their experiences and viewpoints.
Outline
Poster Overview
Detailed explanation of the poster's layout and sections.
Highlight the main topics
Effective Instructional Design
Highlight the use of the Design Thinking Process
Highlight strategies for vertical collaboration and community building
Technology Integration
Present a brief overview of technology tools used in the pollinator habitat design challenge
Include QR codes for attendees to access relevant online resources.
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Engaging Lesson Planning
Present creative lesson planning ideas, collaborations, etc.
Display sample lesson plans that promote vertical engagement
Resource Sharing
Provide links to online resources on the poster.
Audience Engagement
Opportunities for attendees to dialogue with student presenters and other educators
Invite attendees to share their own experiences and tips on sticky notes placed on the poster.
QR codes lead to interactive activities used in classes like Padlets and discussion posts
Networking
The poster presentation combines visual elements, concise explanations, and interactive components such as QR codes and sticky notes to engage the audience and facilitate discussions. Attendees can explore the poster at their own pace while having the opportunity to interact with the presenter and other participants during the networking segment.
Supporting research
https://www.fm.colostate.edu/pollinators/
Modifying Your Thinking Classroom for Different Settings, by Peter Liljedahl
The Shift to Student-Led
Reimagining Classroom Workflows with UDL and Blended Learning, by By Katie Novak, Ed.D. and Catlin R. Tucker
Session specifications
Innovative Designer
- Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
- Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.