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Interactive Day of the Dead Altar, Uniting Tradition and Technology

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 4

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Session description

The project aims to combine tradition and technology by taking advantage of the construction of the altar for the “day of the dead” while adding interactive elements, which, using buttons and motors, allow the user to have a new experience that complement this beautiful tradition

Purpose & objective

During the presentation, the history of the Day of the Dead altar, its representation and the importance it has in Mexican culture, the meaning of each of the elements that make up the altar will be explained.
The different components that make up our altar will be revealed, which are push buttons, servomotors for controlling movements, and an Arduino card for programming and controlling the different interactive actions of the altar.
At the end we will explain the importance of maintaining our traditions, as well as the benefits and importance of using technology to bring our traditions closer to the younger generations.
The objectives can be summarized in:
• Present the history of the altar of the dead
• Make known the meaning of each of the elements that make it up
• Show each of the interactive elements and how they are made up
• Present the importance and benefits of using technology to bring customs and traditions closer to new generations.

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Outline

Provide a detailed outline of your presentation, including:
• Content and activities: What content will be presented and/or what activities will the audience participate in?
• Time: How much time will be spent on each content component?
• Process: Include details about the frequency and tactics you plan to use to engage the audience (e.g., peer-to-peer interaction, device-based activities, games or contests, etc.).

The presentation will contain a small remembrance of the meaning of the altar on the Day of the Dead and how it has evolved little by little.
Subsequently, each of the components that make up the technological and interactive part of the altar will be presented, emphasizing the capacity for replication that will allow more people to venture and innovate in this section.
Depending on whether the presentation is online or in person, the presentation of the interactive altar will be carried out in such a way that the judges are able to interact with it to have a closer experience.
The presentation will take place in an estimated time of 10 minutes.
While for the interaction of the judges they will be given a period of 8 minutes to allow them to interact with the altar, as well as be able to see the components that make it up.

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Supporting research

https://www.personal.unam.mx/Docs/Cendi/dia-de-muertos-elementos-de-la-ofrenda.pdf
https://www.cultura.gob.mx/turismocultural/publi/Cuadernos_19_num/cuaderno16.pdf
https://expansion.mx/bespoke-ad/2020/10/30/una-relacion-entre-la-tradicion-y-la-tecnologia

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Session specifications

Topic:
Maker activities and programs
Grade level:
PK-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: PC
Subject area:
Performing/visual arts, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.