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The session will show the top AR/VR/MR concepts to be aware of for future classrooms and how these tools can create new ways of learning. Participants will interact with the current tools while learning about the benefits. I will include visuals that showcase a snapshot of the tools and what steps to take next to bring these types of resources into the classroom.
I will begin the session on the difference between AR, VR, MR, 3D, 360, and metaverse concepts (blockchain, digital identity, NFTs). The attendees will discover an example in each of these immersive technologies (40 mins). We will explore new considerations that are missing in the classroom but must be the foundational skills students need as we move forward. (10 mins).
At the conclusion of the session, attendees will have a chance to share practical ideas for effective implementation.
Donally, J. (2021). The Immersive Classroom. ISTE INTL SOC FOR TECH IN.
Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.
A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.
Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016