Robotics and Virtual Reality
,
Colorado Convention Center, 403/4
Presenters


Session description
Purpose & objective
We'll cover the basics of robotics and virtual reality and their potential applications in education.
1. Demonstrate how Kai's Clan uses robotics and VR technology to teach students about coding, robotics, and problem-solving.
2. Provide examples of how robotics and virtual reality are being used to build and experience spatial spaces in Kai's Clan.
Outline
We'll begin by explaining what Kai's Clan is and how it's an innovative approach to Robotics and Virtual Reality.
1. Explain the potential benefits of using Robotics and Virtual Reality. (5 mins)
2. Demonstrate how to control the robots and navigate the virtual world using Kai's Clan. (25 mins)
3. Split up into groups and navigate a robot in the app, online and in VR. (20 mins)
4. Encourage discussion about the potential applications of Kai's Clan in the classroom. (10 mins)
Supporting research
Donally, J. (2021). The Immersive Classroom. ISTE INTL SOC FOR TECH IN.
Donally, J. (2018). Learning Transported. ISTE INTL SOC FOR TECH IN.
A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.
Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016
Session specifications
Laptop: Chromebook, Mac, PC
Tablet: iOS
Empowered Learner
- Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
- Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Related exhibitors: | Kai's Education |