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Our Arts and Technology Playground is intended to be inclusive and celebrate multiple approaches and points of view. We believe diversity drives innovation and builds a culture where difference is valued.
The purpose is to share tools, projects, and best practices in an inviting hands on environment to aid educators in integrating the materials into their teaching easily.
Educators will explore digital tools that will help students to create, innovate and share using multi-media tools and resources. We will explore a variety of platforms, tools, styles, formats and digital media that can be used in a variety of curricular areas.
The playground will have a variety of presenters sharing on a variety of STEAM, Arts and Technology tools and resources.
The playground will have approximately 6 - 7 stations. Participants can rotate and explore each station as long as they would like.
New Study Gives Guidance on STEAM Education Integration. https://www.education.pitt.edu/news-and-media/new-study-gives-guidance-steam-education-integration
Understanding and Creating Art with AI: Review and Outlook, Feb. 2021, https://arxiv.org/abs/2102.09109
Computers in Human Behavior: Artificial Humans
Volume 1, Issue 2, August–December 2023, 100004
https://www.sciencedirect.com/science/article/pii/S294988212300004X
Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity. https://www.frontiersin.org/articles/10.3389/feduc.2021.666792/full
Why The Arts Matter
https://www.arts.gov/art-works/2015/why-arts-matter
Do Schools Kill Creativity?
https://www.ted.com/talks/sir_ken_robinson_do_schools_kill_creativity?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare
A review of the effect of integrated STEM or STEAM (science, technology, engineering, arts, and mathematics) education in South Korea. https://apse-journal.springeropen.com/articles/10.1186/s41029-019-0034-y
Why study art?
https://www.tate.org.uk/art/talking-point/why-study-art