Teaching CSTA K-2 standards using books, games and songs.
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Colorado Convention Center, Bluebird Ballroom 3AB
Presenters

Session description
Purpose & objective
By the end of the session participants will understand how to teach the K-2 CSTA (Computer Science Teacher Association) standards using engaging games, songs, activities and projects.
Author Julie Darling will read aloud both picture books explaining the reasoning behind chosen vocabulary and story.
Participants will be given concrete tools to use to teach K-2 CSTA standards.
Outline
Computing Systems
(15 mins)
Input/Output Hokey Pokey (audience participation)
Introducing "Tech Boss"
Robotics and Physical Computing Overview (online resources)
"Troubleshooting Tasha" Handout - Teaching Kids to Troubleshoot
When to introduce block-based and text-based coding
Networks & The Internet
(10 mins)
Reading "Little Computer Scientists"
The silly password song (audience participation)
The Click-Click Malware game (audience participation)
The Cloud coloring page (and the free online pages by William Lau)
Data & Analysis
(10 mins)
Robot Dance Party
Using "Fun Size" candy to teach graphing
Web design
Algorithms & Programming
(10 mins)
Keyboarding skills (free resources)
Write your name in "secret code"using binary (free take home resource)
The debugging song (audience participation)
Impacts of Computing
(10 mins)
Old Technology Petting Zoo
Online safety
Digital Citizenship
Q&A
(5 mins) Audience participation
Supporting research
CSTA Standards: https://csteachers.org/k12standards/interactive/
Author Julie Darling website: https://authorjuliedarling.com/
Master, A., Meltzoff, A., & Cheryan, S. (2021, November 22). Gender stereotypes about interests start early and cause gender disparities in computer science and engineering. PNAS. https://www.pnas.org/doi/10.1073/pnas.2100030118.
Session specifications
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Learner
- Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
- Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
- Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.