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Tech Tools and Strategies for Developing, Honing and Fostering the 4C's

Colorado Convention Center, Bluebird Ballroom Lobby, Table 4

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Director, Advocacy & Engagement
Patti Duncan is an educator, scientist, technology integration specialist, and professional development trainer. She taught MS and HS science for twelve years, spent 14 years at Discovery Education and currently serves the educational community as the Director of Advocacy & Engagement for Breakout EDU. Patti has over 25 years experience presenting on the local, state, and national level at conferences such as New Jersey Science Teachers Association, NJEA, NJSC, NSTA, Chem-Ed, PASTA, BCCE, PETE &C, FETC, TCEA, ASCD and ISTE. Patti also volunteers as the Marketing Committee Chair for PAECT, the PA ISTE affiliate group.

Session description

Essential skills, communication, collaboration, critical thinking and creativity are not something that can be addressed in a single lesson. Students need continued practice integrated into lessons every day. Let's look at how AR/VR, gamification, puzzle problem solving, reflection tools and more help create a mindset that works!

Purpose & objective

The purpose of this presentation is to not only introduce participants to tech tools, resources and strategies that address the 4C's, but also to give them practical and reproducible ideas for using them.
Skill development is something that should be considered every day when planning lessons. It is not enough to say "Students will know XYZ..." but students need to be able to think, share, obtain evidence, apply, create etc. They can only do this with practice.
I will share ideas at varying levels of expertise and effort. Some things can be implemented with little to no cost tomorrow, while others may take a time, resource or equipment investment.
I will model the importance of incorporating these tools and resources into every lesson. This might mean that a focus on critical thinking, communicating evidence or creating an artifact takes president over rote memorization or exposure to facts for facts sake. It is a mindset that creates a mindset.

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Tools/resources/strategies that I KNOW I will present on:
Breakout EDU, Flipgrid, Meta VR Apps, Merge Cube, Panoform, Halo, LightHaus
However, we are several months out and I will spend time during the interim looking for more that fit the theme.

Each tool/strategy will be discussed for 3-5 minutes. I want to also work in time for participants to try some activities out on their own.

My hope is to have some "try-it" stations. So I will discuss some tools/activities and then invite participants to visit the stations and try things out.

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Supporting research

Integrating Critical Thinking into the Classroom:

The Benefits of Critical Thinking and How to Develop It:

How Educational Tech Can Support the 4C's of Learning:

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Session specifications

Online tools, apps & resources
Grade level:
Skill level:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Participant accounts, software and other materials:
Halo, Merge Cube (If they have an account), QR reader
ISTE Standards:
For Educators:
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
The submitter of this session has been supported by a company whose product is being included in the session