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The intent of this session is to focus on the iteration process of creating clues, puzzles and games.
Much of which is done on paper first. Then, a variety of tools for creation, then an online puzzle/game platform for submitting and the review process.
Educators will be exposed to the process from beginning to end from a student perspective so that they can see how impactful it can be.
Participants will be given access to tools for creation and submission. They will use whatever tools they feel comfortable with.
Success will be the submission of games by the participants.
High level overview of the importance of creation and critical thinking in puzzle/game design.
Introduction to tools.
Introduction to challenge.
Materials (paper templates, colored pencils etc) provided.
Examples provided.
Group work to submit one puzzle.
(Option to replicate existing puzzles for the purpose of trying out tools)
"Teacher" review and approval process.
Review alternative tools and strategies.
27 Characteristics of Authentic Assessment: https://www.teachthought.com/pedagogy/authentic-assessment/
Authentic Assessment: https://www.tacoma.uw.edu/digital-learning/authentic-assessment#:~:text=Authentic%20assessment%20(sometimes%20called%20alternative,and%20naturally%20protects%20assessment%20integrity.
Voice and Choice is More Than Just "What" https://www.edutopia.org/blog/voice-and-choice-more-than-what-andrew-miller#:~:text=Not%20only%20can%20voice%20and,for%20their%20ideas%20and%20opinions.
Game Design Learning Outcomes: https://www.champlain.edu/academics/undergraduate-academics/majors-and-programs/game-design/learning-outcomes