BrainPOP Science: Multidimensional Science Learning
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 21
Session description
Purpose & objective
Constructing multidimensional science knowledge requires purposeful and repeated exposures to science content, practices, and crosscutting concepts over a period of time. To build multidimensional knowledge we need to engage a learner's curiosity, critical thinking, and design thinking. BrainPOP Science engages all learners in the work to construct multidimensional knowledge by practicing the practices. It provides embedded teacher materials to support educators to guide learners in constructing scientific explanations and arguments as well as engaging in the engineering design process. The goal is to ensure all learners are ready for assessments, HS science, and beyond.
Outline
The poster will show the learning theory that sets the foundation for the design of the learning experience. Through BrainPOP Science’s investigations, learners build evidence-based writing skills while engaging with phenomena, real-world data, and multi-dimensional resources. The learning experience incorporate design thinking through the BrainPOP Science engineering project. Learners engage in design thinking while they brainstorm, research, design, prototype and iterate on their projects to solve real-world problems.
Supporting research
Gotwals, A. W., & Songer, N. B. (2010). Reasoning up and down a food chain: Using an assessment framework to investigate students' middle knowledge. Science Education, 94(2), 259-281.
Gotwals, A. W., & Songer, N. B. (2013). Validity evidence for learning progression‐based assessment items that fuse core disciplinary ideas and science practices. Journal of Research in Science Teaching, 50(5), 597-626.
McNeill, K. L., Lizotte, D. J., Krajcik, J., & Marx, R. W. (2006). Supporting students' construction of scientific explanations by fading scaffolds in instructional materials. The Journal of the Learning Sciences, 15(2), 153-191.
McNeill, K. L., & Krajcik, J. S. (2011). Supporting Grade 5-8 Students in Constructing Explanations in Science: The Claim, Evidence, and Reasoning Framework for Talk and Writing. Pearson.
National Research Council. (2013). Next generation science standards: For states, by states.
Rosen, Y. (2021). Mind the Gap: Reimagining Science Education to Build Mastery for All. https://blog.brainpop.com/reimagining-science-education-for-all/
Rosen, Y. (2009). The effects of an animation-based on-line learning environment on transfer of knowledge and on motivation for science and technology learning. Journal of Educational Computing Research, 40(4), 451-467.
Session specifications
Learning Designer
- Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
Designer
- Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
- Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.