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Revolutionizing K12 STEAM Education with AI and Digitization

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 20

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Session description

With technology advancement, K12 STEAM Education Solutions grow rapidly. MatataStudio transitions from hands-on coding to AI robotics education soulution. It offers intuitive, engaging solutions for learning AI, programming, and robotics. MatataXplore digital microscope digitizes traditional microscopes, simplifying exploration of the microscopic world. Explore these revolutionary educational solutions now.

Purpose & objective

MatataStudio has transitioned from initially focusing on hands-on coding education solution for younger age groups to expanding into AI robotics education in recent years. This provides students with the most intuitive, engaging, and effective solutions for learning artificial intelligence, programming, and robotics. On the other hand, the MatataXplore digital microscope series, launched by MatataStudio, has digitized traditional microscopes. The added smart screens and classroom management systems make it simpler for children to explore and record the microscopic world.
We hope more and more educators get to know these revolutionary educational solutions together.

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Outline

1.AI, Coding, and Robotics (40 minutes)
Hands-on Coding Education for Young Children
AI Robotics Education Solution for Older Children
2.MatataXplore Digital Microscopes (30 minutes)
Guiding Young Children to Explore the Micro World
Benefits of Digital Microscopes
3.Live Q&A Session (10 minutes)
4.Live Demonstrations (20 minutes)

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Supporting research

The impact of AI and robotics on physical, social‐emotional and intellectual learning outcomes: An integrated analytical framework

Exploring the educational potential of robotics in schools: A systematic review

Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work

Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-12
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session
Related exhibitors:
MATATALAB CO.,LTD.