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Beyond Name Tags: 3D Printing Projects Using the Engineering Design Process

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Colorado Convention Center, Mile High Ballroom 2B

Explore and create: Exploratory Creation lab
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Presenters

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Teacher
St. Luke's Episcopal School
@RoboOSU
A longtime STEM/ Tech teacher with International Experience, I look for opportunities to use technology in new and innovative ways. I take ideas from business, engineering, Science, and culture to create unique learning experiences for my students. I currently teach at an St. Luke's Episcopal School in San Antonio, Texas. My classes can look like organized chaos at times with students collaborating with their peers on different projects, designing, building, experimenting, and creating, using technology to give them meaingful learning experiences.

Session description

This lab will present three 3D printer projects that I use to teach the engineering design process. They are open-ended projects that encourage students to continually test and improve on their creations. These projects are examples of real-world applications to demonstrate how the engineering design process can be used.

Purpose & objective

3D printers are one of the first things purchased in a makerspace or part of a STEM classroom. There is very little training on them and most teachers only use them for very simple projects, such as Keychains, bookmarks, and ornaments. There is so much more we can do with them. Participants will be able to create deeper learning opportunities for their students using 3D printers and the Engineering Design Process.
I will present several projects that I use to present the Engineering Design Process to my students and how they apply to create real world solutions to problems.

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Outline

This session will present 3 of my main activities I use with my students. This is for teachers who are familiar with 3D printing.

0-2 Min - Introduction

2-10 Min - Complete the Cuboid Project - Present the Engineering design process as the problem that we need to solve. We need to make a Cuboid (3D rectangle) with only a partial piece to work with.

10 - 18 Min - They will draw the cube from 3 different angles. Then sketch what the negative space would be if it were to create a Cuboid. Peer-to-peer interaction as they work together.

18 - 30 Min - We will work together to create the completion piece on Tinkercad. I would create a quick model of the piece that we sketched out. Device Based Activity.

30 - 35 Min - Show what a completed piece would look like, discuss continuing to create prototypes and modify our designs to create better fits.

35 - 45 Min - Puzzle cube project - I will present my puzzle cube project and how we prototype with wood cubes and tape then transfer it into Tinkercad.

45 - 55 Min - Present "Help a teacher out project" - how my students use the Engineering Design Process to ask questions, discover a need, and design and create a solution to that teachers problem. Students print out these solutions and give them to the teacher. Show examples.

55 - 60 Min - Questions

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Supporting research

https://stemsmartly.com/engineering-design-process-for-kids/#:~:text=It%20puts%20them%20in%20the,a%20problem%20in%20many%20ways.

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-12
Skill level:
Intermediate
Audience:
Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Tinkercad - Tinkercad.com - Will be used in the participation parts of the presentation.
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.