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PBL Case Study: Apply Practical Strategies to Take Learning Deeper

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Colorado Convention Center, Mile High Ballroom 1BCD

Explore and create: Deep-dive Creation lab
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Presenters

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Education Writer & Consultant
PBLWorks National Faculty emeritus
@suzieboss
Suzie Boss, a widely published author on project-based learning and school transformation, has consulted with educators around the globe to help shift their practice to student-centered learning. She has presented at many previous ISTE conferences, plus conferences in India, South America, China, South Korea, Australia, Mexico, and Europe. She has also authored three online courses about project-based learning, one for ISTEU and two for PBLWorks, where she is National Faculty emeritus. Her most recent book, Redefining Student Success, draws on interviews with more than 250 global education leaders, teachers, students, parents, and community partners committed to equitable school transformation.
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Teacher
Elizabethton High School
Alex Campbell is a multi-time Teacher of the Year recipient who has traveled the country sharing his passion for project-based learning through authentic learning experiences. He reached his widest audience with Ten Lesson That Will Get You Fired: But You Must Teach Immediately, his first published book in 2016. Over his tenure, Alex Campbell has pushed the boundaries of schooling only to find that he has upset the traditional architecture of the public school world. Despite these obstacles, he perseveres to do what young people need to be successful in their lives.

Session description

Learn and apply the strategies that lead to deeper learning and increased student engagement in real-world project-based learning. An award-winning PBL practitioner and a global PBL expert team up to walk you through each stage of learning, providing opportunities to improve your own projects with feedback.

Purpose & objective

Global adoption of project-based learning has continued to grow as an expanding research base underscores the benefits to learners, specifically when projects are designed with attention to widely recognized best practices. Nonetheless, many educators need support and examples to make the shift from teacher-centered to student-centered learning. Teachers who are new to PBL may hesitate to tackle projects that do not fit neatly into traditional content silos, that require collaboration with experts or partners beyond the classroom, or that require nontraditional approaches to assessment or integration of digital tools. This session aims to inspire and support educators to push beyond the basics with project-based learning enabled by technology. The session combines a PBL veteran teacher’s extensive classroom experiences and strategies with a PBL author’s research insights. Facilitating a rapid design process, presenters will help participants improve projects that align to learning goals and deliver impact for their communities or even the wider world. By anticipating common challenges and gaining access to session resources and feedback, participants will be better prepared to facilitate projects in authentic contexts. They will acquire strategies to connect students with partners, experts, and audiences, both in their own communities and virtually. They will build their toolkit of formative assessment strategies enabled by technology. A session hashtag (#realworldPBL) will connect participants as a community of practice committed to transformational learning for all students.

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Outline

CONTENT AND ACTIVITIES: Teacher Alex Campbell will open the session with compelling project examples from his rural Tennessee high school. His students have helped to win the release of a wrongly accused inmate, produced national award-winning podcasts and videos, and helped solve a cold case in collaboration with FBI profilers. Co-presenter Suzie Boss will explain that each project has addressed important learning goals and effectively integrated digital tools, reflecting best practices for PBL. What’s more, each example features what Alex calls “the human connection” that leads to heightened student engagement, setting the stage for deep learning.
Unpacking project examples will help participants see beyond the final, finished products to understand the challenges and opportunities at each stage of learning. A rapid design process and reflective questions will help participants envision their own high-quality projects. For example: Have they considered using AI (as Alex did for a recent project) or other technologies to create compelling entry events? Do students reach out to content experts as part of their research process? Do students have choices when it comes to using technology as content creators? Do students have opportunities to share their thinking with authentic audiences? At each stage, what should teachers look for as evidence of learning? How can they help students learn important content while building students’ confidence to tackle challenges and share their solutions?
AGENDA AND PROCESS
ENTRY EVENT (10 min.): Inspirational examples from Alex’s students will help participants imagine what’s possible.
BUILDING UNDERSTANDING (10 min.): Overview of PBL best practices, research highlights to ensure common understanding to support project design.
NEED-TO-KNOWS (5 min.): Survey tool is used to gather audience questions (“need-to-knows”) about high-quality PBL.
RAPID DESIGN PROCESS (45 min.): Using Alex’s project examples as case studies, participants will be guided through each stage of learning in PBL (entry event, building understanding, creating products and solutions, sharing with authentic audience). At each stage, reflective questions and feedback will help participants stretch their thinking and improve project design.
SHARING RESULTS (10 min.): Using digital whiteboard, participants will share project ideas and invite feedback.
Q&A and closing (10 min.)

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Supporting research

A sizeable and growing body of research underscores key design elements for high-quality project-based learning and indicates positive and equitable student outcomes when projects are facilitated with attention to best practices. Many resources will inform our session, including books and articles written by and about the presenters. Supporting research includes:
Anderson, S. (2017). Bringing school to life: Place-based education across the curriculum. Lanham, MD: Rowman & Littlefield.
Boss, S. (2019, Aug. 6). Podcasting creates an audience for student storytellers. Edutopia. https://www.edutopia.org/article/podcasting-creates-audience-student-storytellers (Note: This article focuses on an award-winning project designed and facilitated by session co-presenter Alex Campbell.)
Boss, S. (2023, April 26). Want to improve education? Ask students for input. Edutopia. https://www.edutopia.org/article/improving-education-student-input (Note: This article features an award-winning digital journalism project that co-presenter Alex Campbell designed and facilitated with his students.)
Boss, S., & Krauss, J. (2018) Reinventing project-based learning: Your Field Guide to real-world projects for the digital age, 3rd ed. Eugene, OR: ISTE. (Note: Translation recently published in China.)
Boss, S., with Larmer, J. (2018). Project based teaching: How to create rigorous and engaging learning experiences. Alexandria, VA: ASCD. (Note: Translations recently published in China and Chile.)
Jaquith, A., & Zilezinski, M. (2018, Nov. 21). Evaluating deeper learning: Retrospect and prospect. SCOPE Research Brief. Stanford, CA: Stanford Center for Opportunity Policy in Education. Download from https://hewlett.org/library/evaluating-deeper-learning-retrospect-and-prospect/
Larmer, J., Mergendoller, J., & Boss, S. (2015). Setting the standard for project based learning. Alexandria, VA: ASCD.
Terada, Y. (2021, Feb. 21). New research makes a powerful case for PBL. Edutopia. https://www.edutopia.org/article/new-research-makes-powerful-case-pbl

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Coaches
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Language arts, Social studies
ISTE Standards:
For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Educators:
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.