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Future-Ready Skills: Preparing Students for the Metaverse with ZOE Immersive VR

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Colorado Convention Center, Innovation Arcade: Emergent Tech Classroom A

Innovation arcade: Model lesson experience
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Presenters

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Academic Technology Coordinator
University Prep
By seamlessly integrating technology into the learning experience, I strive to empower learners to unlock their full potential in an ever-changing digital landscape. It is my mission to revolutionize education through the seamless integration of immersive technologies, paving the way for a future where every learner can thrive and excel. Together, let us embark on a journey of innovation, collaboration, and transformation to shape a brighter tomorrow for education.

Session description

Learn to equip students with essential future-ready skills using ZOE Immersive VR. This session will demonstrate how to teach digital literacy, VR development concepts, and interactive project creation, preparing students for careers in the metaverse and digital industries.

Purpose & objective

The purpose of this session is to empower educators to prepare their students for the future of work and creativity in the metaverse. Participants will:

Understand the metaverse: Gain a foundational understanding of the metaverse concept, its potential impact on education, and emerging career opportunities.

Learn ZOE Immersive VR: Explore the ZOE Immersive VR platform's features and capabilities for creating interactive, educational VR experiences.

Develop digital literacy skills: Practice essential digital literacy skills like creating a virtual environment, pre-VR development skills, and collaborative project design within the VR environment.

Create VR projects: Design and build interactive VR experiences that can be used to teach a variety of subjects, such as science, history, or language arts.

Foster future-ready skills: Equip students with critical 21st-century skills like creativity, problem-solving, communication, and collaboration through hands-on VR projects.

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Supporting research

Metaverse in Education:
"AN INTRODUCTION TO LEARNING IN THE METAVERSE" (Hardvard) - https://scholar.harvard.edu/files/mcgivney/files/introductionlearningmetaverse-april2022-meridiantreehouse.pdf

"Educating And Traveling In The Digital Metaverse" (Forbes) - https://www.forbes.com/sites/forbesbusinesscouncil/2023/01/12/educating-and-traveling-in-the-digital-metaverse/#:~:text=Education%20leaders%20can%20expect%20to,as%20if%20it%20were%20real.

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Session specifications

Topic:
AR/VR/XR
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session