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Purpose:
This session will give participants the tools and skills to create games in Google Slides including classic quiz games, board games, Memory, and modern games like CodeNames and virtual escape rooms. This includes linking between slides, adding shapes/making transparent shapes, importing slide templates, editing slide background image, and adding images and gifs. It will also discuss where to find free slide game templates to modify. Participants will walk away with the beginnings of their first game for their classroom/PD!
Objectives:
1. The participant will be able to add shapes and make them transparent, insert images and gifs, import slide templates, editing slide background, and link between slides in Google Slides
2. The participant will be able to find and modify to use game templates from free internet resources such as slidesmania.com
3. The participant will be able to create their own game they can use with their learners.
4. The participant will be able to create a virtual escape room.
Evidence of Success:
-Creating a game in Google Slides in the session
-Evaluation of session
-Participant participation
-Participants will be able to use Google Slides to create engaging games for their learners
The session will be themed as an escape room, and learning each skill will move participants one step closer to escaping the ISTE room. During the presentation, the presenter will use live demonstrations, participant activities, peer-to-peer interactions, and a few bad jokes to keep the presentation engaging. Participants will earn a sticker badge after "breaking out" of the session.
60-min
Introduction to presenter, session goals, and success tips - 3 min
Slide Game Examples (Game show, editable templates, Matching, CodeNames, Virtual Escape Rooms) - 15-20 min
Where to find awesome Slide game templates - 5 min
Google Slides Skills (Shapes, Linking, Importing and Modifying Templates, Inserting Images/Gifs, Background) - 20 min
Building your own game - 10-15 min
Final wrap-up - 2min
**If selected for a 90 min Creation Lab or another session type, the bulk of the difference will be in the amount of time for participant creation.
Gen Z in the Classroom: Creating the Future by Adobe Research
Get Hired: The Importance of Creative and Soft Skills by Adobe Research
https://academicworks.cuny.edu/ny_pubs/4/
The unrealized potential of learning through play in schools: https://drive.google.com/drive/folders/1C0BKwJSxqAjoODQ2QyD9Gu67UgcN-ZJ9
Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World
https://www.sciencedirect.com/science/article/abs/pii/S1871187109000704
One Fish, Two Fish, Red Fish, Blue Fish, Dr. Suess (Fun is Good)