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Animal Skull Comparison and Contrast with Hands-on Augmented Reality
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Colorado Convention Center, Innovation Arcade: Emergent Tech Classroom B
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Presenters

As Community Manager at Merge, Stephanie Lyons is an an enthusiastic advocate for the Merge EDU Community! From presenting, PD training, partnerships, event planning, and collaborating with educators on product, Stephanie is grateful to be part of an amazing community of innovative educators.
Session description
Explore the diversity of life in this 45-minute lesson by comparing animal skulls using augmented reality and the Merge Cube. Designed for 2nd to 8th graders, students will determine if animals are predators, prey, or omnivores and analyze their interactions in the environment. Assessments include video or written reports.
Session specifications
Topic:
AR/VR/XR
Grade level:
6-8
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Mac, PC
Tablet: Android, iOS
Tablet: Android, iOS
Participant accounts, software and other materials:
Merge Object Viewer app downloaded onto tablet or smartphone:
iOS: https://bit.ly/4ekQzFV
Android: https://bit.ly/4bQFkU3
iOS: https://bit.ly/4ekQzFV
Android: https://bit.ly/4bQFkU3
Subject area:
Science, STEM/STEAM
ISTE Standards:
For Students:
Knowledge Constructor
Knowledge Constructor
- Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
- Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session