Hacking Classroom Activities with Makey Makey & Scratch
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Colorado Convention Center, Mile High Ballroom 3A
Presenters


Session description
Purpose & objective
We will use Makey Makey Apps to inspire Scratch Projects. By having an app to replicate, teachers (and students ) will not be faced with white page syndrome and will have a common goal for coding completing their first Scratch projects.
Educators will learn the approaches to crafting learning experiences as a maker educator. These experiences differ from normal classroom learning because they are exploratory and problem/challenge-based in nature.
Multiple approaches to learning to code Scratch projects for hands on learning will be explored in this workshop which will ensure success and confidence for every teacher.
Outline
Teachers will be introduced to Invention Literacy and Makey Makey.
They'll learn to plug and play Makey Makey with free web apps on the Makey Makey website. Then teachers will learn to code these types of projects in Scratch and how to challenge students to build physical inventions that will uniquely trigger their coded projects.
What is Makey Makey ? (5 min)
Bongo Demo (8 min)
New Poster App ( 5 min)
Code your own poster/sampler with play doh buttons ( 10-15 min)
Use Makey Makey Make a Sketch App (5 min)
Code your own Make a Sketch (10 min)
Physical Inventions to trigger app (5 min)
Ex:Orange a Sketch
Learn to code a Counter app (10 min)
Physical Inventions to trigger app (5 min):
Ex:Step Counter
Ex:Banana Bite Counter
Final Challenge: Make and Code Pixel Art Fingerpaint (25 min)
Q&A
Supporting research
Books:
Making Things Move: DIY Motion Projects with Arduino and Other Maker Tools by Dale Dougherty
Invent to Learn: Making, Tinkering, and Engineering in the Classroom by Sylvia Martinez and Gary Stager
Coding for Kids: Fun Projects to Teach Your Child the Basics of Computer Programming by Jon Duckett
Research:
Making Learning Visible: Children as Designers and Producers of Digital Media by John Seely Brown, Paul Duguid, Susan Collins, and Allan Paull
Constructionism and the Teaching and Learning of Science by Seymour Papert
The Tinkering School: A Hands-On Approach to Learning by Gever Tulley
The Makers Movement: A New Industrial Revolution? by Chris Anderson
The Role of Making in Learning: A Literature Review by Kylie Peppler and Marina Kafai
Session specifications
Empowered Learner
- Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
- Students create original works or responsibly repurpose or remix digital resources into new creations.
Related exhibitors: | Teq |