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Learning Objective #1:
Garner ideas on how to incorporate STEM in their library programming, regardless of library schedule and resources available; no-tech, low-tech, and high-tech examples given.
Learning Objective #2:
Create and implement an action plan to take their library curriculum to the next level using the Engineering Design Process as a guide.
Introduction - 5 minutes
Storybook STEM - 10 minutes
Includes a Padlet audience response
Makerspaces/Creative Spaces - 5 minutes
STEM Clubs - 5 minutes
Includes interactive links
Collection Development - 5 minutes
Q & A - 5 minutes
https://drive.google.com/drive/folders/1F8F_hBIxKczVJkEcu0OWhsMdcD4VsO1Z?usp=drive_link
https://sites.google.com/view/amandachacon
Related exhibitors: | Ozobot, Adobe, Book Creator, LEGO Education, Girls Who Code, Sphero, Strawbees AB, Wakelet |