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Educational or infrastructure challenge/situation.
Designing innovative learning experiences with tech tools and authentic audiences
Models employed (include a brief description)
SAMR, ISTE Standards, Humor!
Lesson plans or instructional activities/strategies employed (include a brief description of your instructional electronic resources or tools used).
Design Thinking
Evidence of success.
Audience members feel safe enough to explore, play, and make mistskes
Ice Breaker- 5 minutes
Introduction to The Lunch Lady and Design Challenge- 10 minutes
Design Challenge- Hands on Activity-30 minutes
Sharecase and Wrap Up- 10 minutes