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Digital Footprints: Digital Design and AR/VR Evaluation

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Colorado Convention Center, Innovation Arcade: Emergent Tech Classroom B

Innovation arcade: Model lesson experience
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Presenters

Photo
Educator
Cincinnati Public Schools
@Rosemary_Edu
Rosemary Jane is a technology enhanced educator and technology leader with Cincinnati Public Schools. She currently teaches first grade and leads training and professional development. In her previous role as a district IT admin, she was at the forefront of implementation of tools for CPS including virtual reality, 3D printing, robotics, and drones in K-12. BSA in ECE & MSE in Tech Enhanced Learning & K-12 Reading. Rosemary is an active member of her community and church and participates in events with women's organizations committed to end gender-based violence and empower survivors. Follow Rosemary's work @Rosemary_Edu on Twitter #ARVR4Littles.

Session description

In this elementary STEM & ELA session, students explore physical and digital footprints through diverse media, including drawing, clay models, ebooks, and digital design. They create and evaluate 3D models in AR/VR and print digital manipulatives, fostering an understanding of digital citizenship and permanence. The lesson leverages Tinkercad, Merge/ClassVR, Polar 3D Cloud, and Seesaw to enhance engagement and learning.

Session specifications

Topic:
AR/VR/XR
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS
Tablet: Android, iOS
Participant accounts, software and other materials:
Merge Object Viewer app downloaded onto tablet or smartphone:
iOS: https://bit.ly/4ekQzFV 
Android: https://bit.ly/4bQFkU3
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Education Leaders:
Empowering Leader
  • Support educators in using technology to advance learning that meets the diverse learning, cultural, and social-emotional needs of individual students.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.