Building Literacy through Video Games
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Grand Hyatt - Texas Ballroom D
Session description
Outline
Content that is in the presentation is questions like "What games do you play and how have they impacted you?" or " if you are not a gamer, but your students are, what games do they talk about playing?" Other content is articles to look at and compare, videos, game analysis articles and videos, How-To's, Point of Views and many more. Attendees will get to decide what game they want modeled to learn how it connects, or see how it can be used to teach a lesson and extend beyond the school year in other state tested standards. During this presentation, attendees will also respond to questions, take digital trips to see connections across content, and then be able to ask clarifying questions and connect with the presenters. Each slide is presented about 1-2 minutes, with the bulk of the session focused on the game integration lesson, and across-content connections.
Supporting research
https://www.npr.org/2020/05/29/864520287/video-games-dont-have-to-be-educational-to-spark-learning
https://www.edutopia.org/article/pairing-books-and-video-games-sel-impact
https://www.edutopia.org/article/high-quality-video-games-can-rival-good-books
https://www.edsurge.com/news/2019-08-09-how-video-games-can-teach-reading-just-as-well-as-books
https://www.edsurge.com/news/2016-09-06-what-video-games-like-doom-teach-us-about-learning-according-to-gbl-guru-james-paul-gee
https://mashable.com/article/god-of-war-norse-mythology
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials:
Subject area:
ISTE Standards:
Empowering Leader
- Inspire a culture of innovation, creative problem-solving, and collaboration that allows the time to explore and develop teaching practices using digital tools.
Designer
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Empowered Learner
- Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
Trips and Tours
