Alternate Realities: AR You Ready for Storytime?
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HBGCC - Posters, Table 14
Session description
Outline
Students will engage in creating and exploring narratives using the Halo AR app. The project starts with storytelling workshops, where students learn about different literary genres, narrative techniques, and philosophical themes. They then bring their stories to life by embedding elements such as characters, settings, and symbols into augmented reality. Interactive activities include philosophical discussions based on their AR stories and a collaborative storytelling exercise, where students contribute to a shared narrative, emphasizing diverse viewpoints and teamwork. Finally, participants showcase their AR-enhanced stories and reflect on how the use of augmented reality transforms their understanding of literature, philosophy, and reality itself.
Supporting research
"The Role of Storytelling in Education: How Stories Promote Learning" by A. Abma – Explores the power of storytelling in facilitating learning, especially when integrated with interactive technology like AR.
"Storytelling with Data" by Cole Nussbaumer Knaflic – Provides insights into how visual storytelling can be a powerful tool for learning, applicable to AR-enhanced narratives.
Common Sense Education (www.commonsense.org/education) – Reviews and resources on AR apps like Halo AR, emphasizing their educational value.
Presenters


Session specifications
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ISTE Standards:
Creative Communicator
- Create original works or responsibly repurpose or remix digital resources into new creations.
- Use digital tools to visually communicate complex ideas to others.
- Publish or present content that customizes the message and medium for their intended audiences.