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Little Digital Artists: Exploring Museums with the Magic of AI

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HBGCC - Posters, Table 24

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Session description

This project introduces Kinder 1 students to art and museums through AI and virtual reality. Children learn about famous artworks, create their own with AI tools, and explore different artistic styles. Through interactive activities, they exhibit their creations in a simulated gallery, fostering creativity and curiosity about art and technology.

Outline

Content and engagement: AI and VR Tools for Early Learners, Personalized Learning Experiences, Immersive Learning: Virtual Museum Tours and Conclusion & Takeaways

Time: 40 minutes

I'll use peer-to-peer interaction and device-based activities

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Supporting research

Wright, S. (2010). Understanding Creativity in Early Childhood: Meaning-Making and Children's Drawing. SAGE Publications.

Vecchi, V. (2010). Art and Creativity in Reggio Emilia: Exploring the Role and Potential of Ateliers in Early Childhood Education. Routledge.

Papert, S. (1993). The Children’s Machine: Rethinking School in the Age of the Computer. Basic Books.

Lindgren, R. & Johnson-Glenberg, M. (2013). "Emboldened by Embodiment: Six Precepts for Research on Embodied Learning and Mixed Reality," Educational Researcher, 42(8), pp. 445-452.

Luckin, R. (2018). Machine Learning and Human Intelligence: The Future of Education for the 21st Century. UCL Institute of Education Press.

Castañeda, L. & Selwyn, N. (2020). Learning for a Digital Future: Critical Approaches to Educational Technology.Routledge.

Hooper-Greenhill, E. (2007). Museums and Education: Purpose, Pedagogy, Performance. Routledge.

Parry, R. (2007). Recoding the Museum: Digital Heritage and the Technologies of Change. Routledge.

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Presenters

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Teacher
Highlands International School

Session specifications

Topic:

Artificial Intelligence

Grade level:

PK-2

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: iOS
Tablet: iOS

Subject area:

Arts - Visual, Technology Education

ISTE Standards:

For Students:
Innovative Designer
  • Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  • Develop, test and refine prototypes as part of a cyclical design process.
Global Collaborator
  • Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

TLPs:

Spark Curiosity, Prioritize authentic experiences

Additional detail:

Student presentation
Related exhibitors:
Canva Education