Crafting Universes: The Art of World-Building in Storytelling
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HBGCC - Posters, Table 10
Session description
Outline
1. Introduction (10 minutes)
Brief overview of the session objectives and agenda.
Icebreaker activity where participants share their
favorite fictional worlds.
Quick poll using a digital tool (e.g., Mentimeter) to
gather responses.
2. Student Showcase: World-Building Demonstration (20 minutes)
Students present their virtual worlds created using map-building software.
Interactive Q&A session with the students.
3. Storytelling in Created Worlds (20 minutes)
Students share how they narrate stories about the inhabitants, interactions, leadership dynamics, conflicts, and futures of their worlds.
Audience discussion on the storytelling elements and their impact.
4. Collaborative Efforts and Problem-Solving (10 minutes)
Group activity to brainstorm solutions to hypothetical world-building challenges.
6. Real-World Issues and Global Perspectives (10 minutes)
Interactive session with audience participation.
6. Educational Benefits and Skills Development (10 minutes)
Summary of the educational benefits of world-building and storytelling, including critical thinking, creativity, and digital literacy.
Reflective discussion on key takeaways.
Participants share their thoughts on how they can apply these concepts in their own contexts.
Open floor for questions and feedback.
This outline ensures a dynamic and interactive session, providing participants with valuable insights and practical skills in world-building and storytelling.
Supporting research
StudioBinder - What is World Building: Definition, Examples & Techniques:https://www.studiobinder.com/blog/what-is-world-building/
Neil Chase Film - World Building for Fiction: How to Create a Believable World in 8 Steps:https://neilchasefilm.com/world-building/
Film Lifestyle - What Is World Building? Ultimate Guide For Screenwriters:
https://filmlifestyle.com/what-is-world-building/
Presenters

Session specifications
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ISTE Standards:
Innovative Designer
- Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
- Use digital tools to visually communicate complex ideas to others.
- Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
Trips and Tours
