Pick Your Path - Creating Digital, Choose-Your-Adventure-Style Stories and Activities
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HBGCC - 006CD
Session description
Outline
Workshop Outline and Timing:
- Introduction and Overview
- Gamified Introduction to "Branching" Activities
- Create Your Own "choose your own adventure" activity
- Show and Tell / Q&A
*To create their own activity, participants will be working through a choose-your-own-adventure-style tutorial playlist, which will prompt them to complete different activities based on their choices, ability level, and interest. Presenters will be available and mingling during this time to answer questions and troubleshoot participant issues.
Engagement Tactics:
-Device-based activities
-Peer-to-peer interaction and collaboration
-Interactive Q&A
Supporting research
1. Aguiniga, A. M., Phillips, H., & Howard, M. L. (2024). Effect of Choose-Your-Own-Adventure (CYOA) Activities on Pharmacy Student Knowledge. American Journal of Pharmaceutical Education, 101284–101284. https://doi.org/10.1016/j.ajpe.2024.101284
2. How to make an interactive story. (2023, March 30). Yoto Space; How to make an interactive story. https://yoto.space/tutorials/post/how-to-make-an-interactive-story-yGWSd8O2nkbYDmN
3. Konopelko, D., & Bagby, G. (2021). What Educators Can Learn from “Choose Your Own Adventure” Books. ASCD. https://ascd.org/blogs/what-educators-can-learn-from-choose-your-own-adventure-books
4. Korber, I., & Shepherd, J. (2019). Teaching the information literacy Framework. Reference Services Review, 47(4), 461–475. https://doi.org/10.1108/rsr-05-2019-0033
5. Luo, J., & Li, Z. (2022). A Study of the Verification of the Effectiveness of Multiple Endings in Learning Novel Games. Journal of Educational Technology Development and Exchange, 15(2), 45–59. https://doi.org/10.18785/jetde.1502.04
6. Stachowiak, B. (2015, May 5). Choose your own adventure learning. Teaching in Higher Ed. https://teachinginhighered.com/2015/05/05/choose-your-own-adventure-learning/
Presenters
Session specifications
Topic:
Audience:
Attendee devices:
Attendee device specification:
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Chat GPT
Google Docs
Headphones (We will have aux cord style headphones available!)
Subject area:
ISTE Standards:
Creative Communicator
- Create original works or responsibly repurpose or remix digital resources into new creations.
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Trips and Tours
