Whose EdTech Line 2.0: More Props, Less Substance and Maximum Fun
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HBGCC - Lila Cockrell Theater
Session description
Outline
After a brief explanation of the session's format and introduction of the expert panel, we will run through a variety of improv style games that all revolve around EdTech themes. We will incorporate audience feedback and suggestions whenever possible. There may even be the opportunity for the audience to jump in and participate in the games as well!!
Supporting research
Hoedown Hysterics: A Comprehensive Analysis of Improv in the Classroom, Drew Scary
The Bald Truth: Using Hat Styles to Predict Learning Styles. Baldwin, B. (2022)
All Fun and (Learning) Games: How Competitive Humor Enhances Memory. .
The Points Don't Matter Foundation.
Scenes from an IT Hat: A Guide to Random Scenario Generation for Digital Skills. Mochrie, C. & Stiles, R. (2023).
Musical Tech Tunes: Engaging Students with Impromptu Jingles. Wayne Brady (2021)
Presenters







Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Subject area:
ISTE Standards:
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.