CANCELLED: Designing STEAM Pathways: A Collaborative Journey from New York to Singapore
,
Virtual
Other presentations in this group:
- Presentation 1: Innovative Online Apps and Resources for Tech-Savvy Teachers
Session description
Outline
• Introduction (5 minutes): Introduce presenters and the collaborative journey between the two districts.
• Vision and Goal Setting (10 minutes): Discuss how both districts established a shared vision for their STEAM programs.
• Separate Implementation Plans (15 minutes): Each district shares its unique approach to developing STEAM pathways, integrating technology, and fostering student engagement.
• Collaboration and Reflection (10 minutes): Highlight how cross-district collaboration informed planning, implementation, and continuous improvement.
• Interactive Activity (10 minutes): Attendees engage in a short design-thinking exercise to envision their own collaborative STEAM goals.
• Q&A and Networking (10 minutes): Open floor for questions and discussion about implementing STEAM programs.
Supporting research
https://www.davidleeedtech.org/
https://designthinking.ideo.com/resources
https://dschool.stanford.edu/programs/k12-lab-network
https://ed.stanford.edu/news/will-design-thinking-strategies-benefit-students-after-class-dismissed?linkId=66898871
https://www.fastcompany.com/90341469/a-controversial-design-strategy-is-helping-sixth-graders-do-better-in-school
Innovation Process
The Art of Innovation, by Tom Kelley*
Insight Out, by Tina Seelig*
Change by Design, Tim Brown
Design Thinking, by Nigel Cross
Design In Your Company
Creative Confidence, by Tom & David Kelley*
The Designful Company, by Marty Neumeier
The Design of Business: Why Design Thinking is the Next Competitive Advantage, by Roger Martin
Thinking in Systems, Donella Meadows
Managing Innovation
Weird Ideas That Work, by Robert Sutton*
Empathy
Wired to Care, by Dev Patnaik*
Synthesis
Exposing the Magic of Design, by Jon Kolko
Sketching
Rapid Viz, by Kurt Hanks and Larry Belliston
Space
Make Space: How to Set the Stage for Creative Collaboration, by Scott Witthoft and Scott Doorley*
Presenters

Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
ISTE Standards:
Collaborator
- Use collaborative tools to expand students’ authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
- Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.
Trips and Tours
Virtual Session

