"SCRATCH" the Surface: Use coding to spark creativity and problem-solving
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Grand Hyatt - Texas Ballroom A
Session description
Outline
Introduction to Scratch (10 minutes)
Overview: What is Scratch and why is it valuable for education?
Key Features: Sprites, Backdrops, and Coding Blocks
Benefits: Enhancing creativity and problem-solving skills in students
Live Demonstration: Creating a Scratch Project (20 minutes)
Guided Walkthrough: Step-by-Step Creation of a Basic Project
Key Concepts: Using Motion, Looks, and Sound Blocks
Tips for Customization: Adding Personal Touches and Interactive Elements
Application to the Classroom (15 minutes)
Integration Ideas: How to weave Scratch into different subjects and grade levels
Example Projects: Simple ideas for classroom activities
Resources: Where to find additional support and inspiration
Q&A and Reflection (15 minutes)
Open Forum: Addressing questions and providing further clarification
Reflection: Sharing insights and potential next steps for using Scratch
Feedback: Collecting thoughts on the session and additional needs
Supporting research
https://scratch.mit.edu/educators
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Tablet: iOS, Android, Windows
Participant accounts, software and other materials:
Scratch Website - https://scratch.mit.edu/
Subject area:
ISTE Standards:
Designer
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Innovative Designer
- Develop, test and refine prototypes as part of a cyclical design process.
- Create original works or responsibly repurpose or remix digital resources into new creations.
| Related exhibitors: | TeamMonolith |
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