Engaging Minds: Active Learning in the Middle School Classroom
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Grand Hyatt - Grand Hyatt Turbo Talk
Session description
Outline
Introduction (10 minutes)--Content:
Welcome and brief introduction of the presenter.
-Define active learning and its significance in middle school education.
-Quick icebreaker: "Share one word that describes your teaching style."
Theoretical Foundations of Active Learning (10 minutes):
-Overview of key research supporting active learning.
Benefits for middle school students (e.g., engagement, retention).
Interactive Strategies for Active Learning (30 minutes):
Introduction to various strategies:
Jigsaw Activities
Problem-Based Learning
Game-Based Learning
Engagement Activities:
Technology Integration (15 minutes)
-Present digital tools that support active learning (e.g., Kahoot, Padlet, Google Classroom)
-Live demonstration of tools or activities
Classroom Management for Active Learning (10 minutes)
-Tips and techniques for maintaining a positive classroom atmosphere during active learning.
Engagement Tactics:
Peer-to-Peer Interaction: Throughout the session, encourage participants to discuss their thoughts and experiences in pairs or small groups.
Device-Based Activities: Use polls and quizzes to make use of participants' devices for real-time feedback and engagement.
Games and Contests: Incorporate friendly competitions to make learning fun and interactive.
Supporting research
Active Learning in the Middle Grades Classroom, Susan Edwards, 2016
Active Learning, Barry Gilmore and Gravity Goldberg, 2023
Making Space for Active Learning: The Art and Practice of Teaching, Anne C. Martin, Ellen Schwartz
Presenters

Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
ISTE Standards:
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
TLPs:
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