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Code a Pet, 3D Print a Keychain, Stitch a Pendant - Discover What's Possible at The Possible Zone.

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HBGCC - 006CD

Creation Lab
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Session description

Join us for meaningful making and tinkering! You will be able to participate in 3 engaging interdisciplinary STEAM projects - building a tamagotchi with micro:bit / breadboard / sensors, creating your own keychain using TinkerCAD, and sewing a pendant! Stations are co-facilitated by educators at The Possible Zone, a leading high school makerspace in Boston for diverse youth.

Outline

I. Introduction to the Playground (10 minutes)
Overview: Welcome participants and explain the purpose of the playground, emphasizing the integration of STEAM concepts.
Structure: Outline the flow of the session, including station rotations and expected outcomes.

II. Interactive Stations (40 minutes total, 3 stations, 8 minutes each)
Participants will rotate through 3 dynamic stations, each showcasing a unique STEAM project.

1. Tamagotchi Building Station
Activity: Learn basic coding with blocks in Make:Code and build your own Tamagotchi!
Learning Goals: Understand basics of MakeCode. Create a design for your own Tamagotchi shell.
Materials: Laptop, Micro:bit
Facilitator Role: Guide participants through coding basics and provide examples of completed projects.

2. Sewing Station
Activity: Learn two basic stitches and incorporate them into a design for a basic tapestry or embroidery hoop
Learning Goals: Understand back stitch and running stitch; create a design for an embroidery hoop or a tapestry
Materials: Use needle, thread, felt/muslin, embroidery hoops
Facilitator Role: Guide participants through sewing basics and provide examples of completed projects.

3.Keychain building
Activity: Learn basic 3D modeling in Tinkercad to create a 3D model of a keychain. Participants will be able to have their 3D model printed and mailed home to them.
Learning goals: introduce basic 3D modeling using Tinkercad
Facilitator role: will guide participants in exploring these concepts and provide support during the activities.

III. Reflection and Group Discussion (10 minutes)
Activity: Gather participants to share insights from their experiences at each station.
Discussion Prompts: What did you learn at each station? How can you integrate these projects into your classroom? What challenges do you foresee, and how can they be addressed?
Facilitator Role: Encourage participation, summarize key takeaways, and facilitate connections between experiences.

Total Time: 1 Hour

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Supporting research

https://onlinelibrary.wiley.com/doi/10.1002/jee.20112

https://www.tandfonline.com/doi/full/10.1080/10632913.2017.1292973

https://www.sciencedirect.com/science/article/pii/S1877050913011174?via%3Dihub

STEAM Education: Theory and Practice By Khine and Areepattamannil

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Presenters

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Educator/Advisor II
The Possible Zone
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Lead Educator
The Possible Zone

Session specifications

Topic:

Innovative Learning, Making and Fabrication.

Grade level:

9-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Learner
  • Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.

TLPs:

Spark Curiosity, Ignite Agency

Additional detail:

Student presentation