Tech Toolbox for All: Differentiated Reading Strategies Across Subjects
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HBGCC - Posters, Table 16
Session description
Outline
1. Introduction to Tech Toolbox for All
2. Research-based reading strategies
3. Tailoring strategies for different grade levels
4. Elementary section:
- Personalized learning paths
- Collaborative digital experiences
- Multimedia integration
- Gamification techniques
5. Secondary section:
- Personalized learning paths
- Collaborative digital experiences
- Multimedia integration
- Gamification techniques
6. Free tech tools showcase
7. Implementation tips and best practices
Supporting research
Personalized learning: The simple, the complicated, the complex and the chaotic
https://www.sciencedirect.com/science/article/pii/S0742051X23004171
How Does Personalized Learning Affect Student Achievement?
https://www.rand.org/pubs/research_briefs/RB9994.html
The Role of Digital Collaboration in Student Engagement towards Enhancing Student Participation during COVID-19
https://www.mdpi.com/2071-1050/14/11/6844
Effects of Online Collaborative
Learning on Student Engagement and
Academic Success
https://amshq.org/-/media/Files/AMSHQ/Research/Action-Research/Effects-of-Online-Collaborative-Learning-on-Student-Engagement-and-Academic-Success.ashx
Reading to Level Up: Gamifying Reading Fluency
https://link.springer.com/chapter/10.1007/978-3-030-40180-1_1
Implementing Gamification to Enhance Reading
Engagement and Reading Comprehension of Thai
EFL University Students
https://files.eric.ed.gov/fulltext/EJ1415575.pdf
Presenters


Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
ISTE Standards:
Learner
- Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
- Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Trips and Tours
