Bringing Geometry to Life: Animated 3D Models with GeoGebra
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HBGCC - Posters, Table 24
Session description
Outline
Attendees will explore geometry through hands-on activities using GeoGebra and VR Tools.
Introduction: Presentation of the project´s path from its planning to the achievement of results.
Process:
Raising awareness of geometry.
Posters, animated videos and questions will be posed such as: Have you used geometry in your daily life? What are the limits of creativity in geometric design and animation?
Interactive Activity:
Representation of 2D and 3D objects using GeoGebra, and creation of their own designs for discovering the versatility of this tool. In addition, they will invite the audience to experiment in a practical way.
Then, using a VR tool, they will interact with geometry concepts.
Q&A Session: Open discussion to express doubts.
Time:
Introduction: 5 minutes
Project Overview: 10 minutes
Interactive Activity: 15 minutes
Q&A Session: 10 minutes
Technology Integration:
GeoGebra and VR tools develop spatial reasoning, digital skills, and real world geometry applications.
Presenters







Session specifications
Topic:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
SKETCHUP https://www.sketchup.com/es?srsltid=AfmBOor1X3BuKNNjLdQ3l2x76DFSkqlwfbBfM3rKZPW2ja3_d7Uyta1S
MERGE CUBE https://mergeedu.com/cube?cr=5008
TINKERCAD https://www.tinkercad.com/
Subject area:
Additional detail:
Related exhibitors: | Google, Inc., Math Shelf, Canva Education, Padlet, Prisms of Reality Inc. |