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STEMM: Science, Technology, Engineering, Math and Making Books
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HBGCC - Posters, Table 42
Poster
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Session description
Discover how Book Creator brings STEM & STEAM learning to life by documenting student thinking, design processes, and project outcomes. This poster session highlights how students use digital books to capture experiments, reflect, and showcase work—making learning visible, creative, and student-driven from start to finish.
Presenters
Session specifications
Topic:
Online Tools, Apps and Resources
Grade level:
PK-12
Audience:
Technology Coach/Trainer, Teacher, District Level Leadership
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Book Creator
Subject area:
Interdisciplinary (STEM/STEAM)
ISTE Standards:
For Educators:
Designer
Creative Communicator
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Creative Communicator
- Use digital tools to visually communicate complex ideas to others.
TLPs:
Elevate Reflection, Connect learning to learner
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure:
This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.
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