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Tech Up The Math

,
Colorado Convention Center, Mile High Ballroom 3C

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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School Based Technology Specialist
Fairfax County Public Schools
@TannenbaumTech
@TannenbaumTech
ISTE Certified Educator
Recognized this year by ISTE as an ISTE 20 to Watch winner, Debbie Tannenbaum is an ISTE Certified Educator, an ISTE Community Leader, an ASCD Emerging Leader, an author, a blogger, and a speaker. She offers schools and districts a wealth of expertise. With over 20 years of experience, she advocates starting with pedagogy first and then transforming learning experience by using technology tools. Debbie empowers educators with practical strategies, innovative ideas, and insightful guidance for leveraging technology to amplify student learning and success. Connect with Debbie at TannenbaumTech.com

Session description

Discover ways that you can create transformative math learning experiences by giving students ways to visualize math, use multimodal learning, and then empower our students to interact with their classmates' math thinking. See how technology tools like Desmos, Flip, and Flashcard Factory can help you tech up your math instruction.

Purpose & objective

We live in a world right now where simply knowing the answer is not an indicator of mathematical proficiency. We need our students to share their mathematical thinking, find multiple solutions for problems and see others' perspectives. Simply putting our students in front of computer adaptive programs will not facilitate this type of deep learning. We need to give our students authentic experiences as they build their mathematical thinking skills. This presentation addresses this and gives educators three amazing and FREE programs that can help our students to take their math skills to the next level.

Programs shared include Desmos, Pear Deck's Flashcard Factory, and Flip.

As a result of attending this session, participants will be able to do the following:
- Determine what benefits certain math applications can offer our students (Visualization, Using Multimodal Thinking and Interaction)
- Leave with ideas to use all three applications that they can easily apply to their classroom
- Preview and experience both the student facing and teacher facing sides of each of the activities firsthand.

Evidence of success comes from my experiences as a tech coach and feedback from both students and educators.

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Outline

1. Introduction and Compass Points- How Do You Feel About Integrating Technology into Math (10 min)
2. How can you tech up the math? (10 min)
3. Reflection: I Used to Think- Now I Think (5 min)
4. Mentimeter- Which programs would you like to focus on the most? (Order below will depend on audience feedback)
5. Desmos- How does it tech up the math? and audience practice (20 min)
6. Flashcard Factory: How does it tech up the math? and audience practice (20 min)
7.Flip: How does it tech up the math? and audience practice (20 min)
8. Reflection- Take Note using Jamboard ( 5 min)
9. Conclusion and Call to Action ( 5 min)

Activities will include a variety of interactive activities- turn and talks, Mentimeter, Jamboard, etc.

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Supporting research

This session is based on my work as a School Based Technology Specialist and the co teaching activities I co designed with my colleagues. It is also supported by NCTM's Mathematical Teaching Practices and Guiding Principles of Mathematics. One of NCTM's Guiding Principles states, “An excellent mathematics program integrates the use of mathematical tools and technology as essential resources to help students learn and make sense of mathematical ideas, reason mathematically, and communicate their mathematical thinking.”

https://www.nctm.org/Standards-and-Positions/Principles-and-Standards/Principles,-Standards,-and-Expectations/
https://www.desmos.com/equity
https://www.desmos.com/guiding-principles

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Session specifications

Topic:
Online tools, apps & resources
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Professional developers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Math
ISTE Standards:
For Educators:
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.